Saturday, September 27, 2014

100 post special: Favorite games of all time.

A field of crystal gems and treasure lie ahead

So nobody probably actually reads this stuff, but I feel this is a cool milestone. This is the 100th published post. I've been enjoying releasing my rants, opinions, editorials, reviews, and advice related to gaming here for a long time... even if this was actually supposed to be a bit more of a general "whatever I want" blog at the time of its creation. So... maybe the game posts is more at like 96. Whatever, I'm still celebrating with one huge special personal gaming post. Its about my all time favorite games. This is a massive list, so if anybody actually does end up reading this, feel free to take breaks. I know I have, I've spent time working and polishing this for over a week in advance. There's 20 games, each with a decent justification, pictures, and an honorable mentions list... because 20 just wasn't good enough. :p

Basically these are my favorite games, without repeating or conflicting traits. What do I mean by this? Well lets say I loved timesplitters. I really do, its a fantastic game. Lots of characters, options, replay value, some cheat codes, great weapons, and future perfect had a great campaign for its time. A long time ago it conflicted for a spot as possibly my favorite multiplayer-like FPS. However now there's another shooter that outshines it on every single trait of that... so it gets pushed off this list rather than taking 2nd place to it. The only reason I'd have to replay it is for its particular franchise traits, and maybe nostalgia, and other minor things. Meanwhile the other game outshines it, and other games deserve some different attention for offering their own unique incredible features. Another thing to note is that anything can share a number as long as its in the same series. I'll probably note my feelings about which ones I probably have a bias into, but if the entire series or multiple ones have me loving the game enough to be put here, then there's no reason I can't simplify it to one big highlight spot. Without further intro though I think its time to start this list, so as to make sure this article doesn't get any more needlessly lengthy.

Honorable mentions:


A brief tribute to those that almost made it...

Mario 64 (and its "clones")

My favorite genres at a very specific key could boil down to 3D platformers and corridor shooters. With both I kind of tend to need even more specifics though, especially 3D platformers. Crash Bandicoot, Croc, R&C, and from what I've seen of it the new 3D mario game on Wii U don't quite cut it. They're very tightly controlled down to very bare elements, or in R&C's case take another focus. Now mario 64 on the other hand is the great icon for my kind of platformer. Many collectibles, immersive worlds, move sets to practice and master, shortcuts and motion based tricks, little mini-games that break the pacing while still targeting some consistency within your common goals, boss fights, and spectacular worlds. Spyro was the first to throw all of this my way, and its still the best, but I'm still grateful for all the fun times in Gex, Banjo & kazooie, Jak and Daxter, Ty 2, Mario 64, and of course the Galaxy games. This formula they all shared together with their own little twists, worlds, and charm made up a great deal of why I love gaming so much and why its something so fun. However when doing this list I just didn't feel like I could or should include many of them on here, so I've decided to just honor the genre in here. Thank you collect-a-thon mario 64 style platformers for all the good times. This industry should be treating you with more respect than it does now, and I hope you eventually make a big come-back.

Wolfenstien, Doom 3, Half-life & Alpha prime

In all honestly the first shooter I've ever got into and enthusiastic about was Medal of Honor. However most of my childhood shooters are blown out of the water by comparison to the PC shooters riding mostly around the 2004-2007 timeline. Contrary to what the "master race" will tell you its nothing to do with the system so much as mostly coincidence, but regardless I'm so grateful these games above happened. They aren't even so much as my direct favorites as much as they are iconic to games that I ended up loving so much. Doom 3 (while not better than its original I'll admit) embodied the heavy dark atmosphere of monstrous horror combined with industrial sci-fi and action packed fun that earns itself an energy drink (Actually its a bit nostalgic in that sense as that was when I had my first energy drink ever), Alpha Prime reflects a more light hearted take on the same art style while delivering on stronger gameplay and precision heavy firefights at the sacrifice of cool monsters, and Half-life is the popular founder of the entire format these games all worked on. I don't actually care a lot for Half-life and find its sequel dated by awkward gunplay, but I'm ridiculously grateful for the formula it created. Great atmosphere and immersion, cheesy sci-fi horrors with imaginative set pieces and equipment, fun gameplay that had you looking for resources and lore details, interacting with allies and the world, and experimenting with new tactics on weapons and movement to get the best results. Despite this being the "PC shooter" thing it was also what influenced my earlier shooter games like MOH, Killzone 1, and Turok evolution, its just that I think these games were stronger innovators and more symbolic than Turok and whatever else. This was the perfect formula, oh and Wolfenstein is in here for being a game that agrees on that and came from MachineGames as a "love letter" to their favorite FPS games. It was the most recent, polished game to do something like that, and as it stands I think its the very best single player experience on the PS4 right now. If all 4 of these games combined all their best traits into one big shooter campaign, it'd probably be perfect. However I have enough shooters as it is on this list without including a bunch of extras that were only awesome... like all of these are. Despite how amazing these games and those like it are, I don't really have a direct place for each of them on this list. However on the "best of all times" bit, I really do have to give them an honorable mention, because it is a huge part of my interests within gaming.

Watch_Dogs

Oh.... watchdogs, what a weird case you turned out to be. Such a generic, confused, and sloppy job that somehow pulls together as possibly my favorite GTA style open world game. On one hand its all of that, the sloppy confused mass marketed triple A mess that forgot to put bullet particles on the ground or a 2nd save slot in. However on the other hand I've never had an open world game leave the kind of impact this has, leave me thinking about its morals and messages, left me both admiring and disgusted with the character, and wanted so badly to play more after I had finished the story. I guess the fact that this is one of the few open world games to do stealth right helps make it fun. Still I've only rented the game so far, and with the mountain of nitpicks I had in mind and its already large success I keep telling myself I can wait for a price drop (...and then grab the season pass with it). Maybe I was being too nice to it or was in a weird mood, but either way this game stuck out to me and "clicked" in a weird way it really shouldn't have. When it came to figuring out this list, I couldn't take this game completely off my mind, but I can't put it on her and feel confident about that either. So here's a good word in for it.

Skyrim

The honorable mention mini-list is mostly gushing about games that are almost good enough for this list, but for this one..... its frustrations. Skyrim isn't as bad for reasons I probably should be hating on. I played the PS3 copy and so you'd assume I'd be witness to all sorts of over the top bugs that should have been fixed on release, but honestly I think the internet strongly over-exaggerated on them. I witnessed very little, and mostly got to play unharmed... by glitches. However I started losing momentum, jumping in and out of play, and just felt a bit easily warded off for some reason. Why? I adored this game's sense of open-ness, the exploration, the awesome writing and surprises, the environment, and for all its problems I could really enjoy some of the combat and leveling as well. However after each and every fight I was met with an inventory screen. With each discovery, that same screen. With each treasure, each story, each new area.... menus, numbers, comparing, backpack weight management, and sometimes stupid roadblocks to doing cool stuff because some dumb number wouldn't go up. Oh and speaking of which, the dumb resources tossed in. For such a super streamlined game, it sure left a lot of awful crap to ruin the pacing in. Why is this one of the few games, if not the only triple A one, that has shops who have a ridiculously limited pool of funds you can sell with? Streamlined!? Not when I have to go to 5 separate vendors just to sell all my dragon bones that each weight 1/8th of my total inventory limit that shares space with potions, swords, books, armor, quest items, etc. The natural XP system while an amazing thing at first glance gets stupid when you have to grind common item or potion crafting to get through multiple tiers. It requires you to stack up on an absurd amount of equipment to get anywhere useful, and its just a waste of time when better things exist to be simply picked up and found for free. Skyrim is basically an RPG that fails to be entertaining because it is an RPG. Everything ranging from the numbers in combat, the carrying system, the vendors, repetitive dungeons, the misbalanced bosses, and the storyline itself could have all been done fixed or replaced if the game changed things up to be more of an open world adventure than an RPG. Instead numbers and inventory space stop you constantly to troll on all the fun stuff. The gorgeous music, amazing levels, clever quests, awesome beasts, the fascinating lore, it all grinds to a halt when suddenly you have to stop to reorganize all your loot. Skyrim is a masterpiece that secretly turns you into its chore lackey, and eventually when you realize it, and realize how that connects to why you aren't playing it as much as you thought you would it then all becomes clear how disappointing this game is compared to what it could have been. On a good day I'll continue to praise this game to the high heavens, but in truth it could be doing so much better. It should be on this list, but it really has hurt itself by doing the RPG aspects so weirdly and sloppy.

Dark Souls

Now I love Dark Souls a lot. I mean like really enjoy it. Actually its one of the most unique, strongest, and most interesting games I've ever played, period. I struggle but want to say it may just deserve the top of this list, but the struggle part makes this awkward. I haven't even beaten the game, and for some reason I just don't stick with it so well. So despite the incredible experience, the perfect and tense combat, the awesome art style and eccentric characters, the cool creatures, and how it feels like its hit hard in terms of an incredible unbeatable experience, I can't find myself feeling completely justified in putting this on the list even though it just might be the best game ever. I ended starting an article that became 3 essays worth on why this game may have been the best ever, so I could really get into this but its best I keep this short and sweet and leave it here until I feel more secure in having it take 1st or at least 2nd place on the list.

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20) Quantum Conundrum




Ok I'm really trying to keep off super recent games off this list, but for spot #20 and such a recent shockingly good game I really want to continue playing, I've got to give it this spot. QC is hands down my favorite puzzle game on the market. Fun physics based multi-sided puzzle solving alongside enjoyable first person platforming, it adds up to some great fun. The story ends on a terrible note, but honestly I didn't feel too cheated because I was never into it for the story and it was hardly building up to anything. Its story approach was simply style over substance, and I do love its style which never disappointed, even on the ending. The worst part is that there was an ending... I just loved playing this and didn't want to stop! I was glued to the TV screen until the end and ran through the game in under 24 hours of purchasing it. Sure its short, but it was fun, and every failure or success gave me that "just one more puzzle!" feeling to keep going. I actually went back and repeated half the game already, even if I had just played it. I was going to 100% until I realized how borderline insane the shift limits for that are, and that's where it would sap the fun out... but that's exactly why I'm not doing it and just strolling through the mansion, tossing physics around, freezing time, surfing couches and safe vaults, and playing with paintings and Ike. I'm currently thinking about taking advantage of its low budget side and using that as an excuse to replay the entire game counting all the paintings that repeat themselves and tally it up in the end to see what was the most used. Maybe I'll look back on this list with a slight regret towards putting this game up here so soon if it doesn't hold up in time, but right now I feel better about putting it up than my previous spot with Sims. I just love playing this game! Thank you for all the fun, laughs, and the catchy theme song Quantum Conundrum. I'm not sure if there will ever be a puzzle game as good as this one was.

19) Fur Fighters




Some part of me wants to put Duke Nukem 3D here instead, but honestly this game just stands out as a lot weirder while being a lot of fun and I think its worth mentioning just a bit more for this spot. Fur Fighters basically takes a lot of the fun of a shooter and a lot of the fun of a 3D platformer and combines the two in an amazing, although clunky, video game that deserves a remaster that isn't restricted to the stupid Ipad (that isn't helping with the already clunky controls either). The game is a ton of fun as you set out on a collect-a-thon adventure under the perspective of a trigger happy crew of 6. You swap between 6 different character with unique abilities and traits, battle gang bears and crazy creatures, fight bosses, collect coins and kidnapped babies, and build a large arsenal of many weapon types alongside picking up power-ups to help you. The difficulty kept things just tense enough, but without going overboard, the characters and world had plenty of fun style, and the puzzles were usually interesting though some were a bit dumb. Unfortunately it controlled kind of weirdly, the world is a bit stiff probably because of the tech the game was built on, and I recall bumping into some frustrations along the way. Still it remains a game that I think deserves more mention and recognition than it gets (especially the PS2 version, the dreamcast lacks a couple things like voice acting), and its one that had a good attempt of combining both of my favorite genres in a stylish world. I really need to find my PS2 version sitting around somewhere.

18) Tomb Raider Reboots (Legend & 2013)




Guess what theme song I'm listening to as I type this? Tomb Raider! The atmosphere, music, and overall feel to these games are amazing and has always had my attention, but the gameplay always wants to keep me away. This one is really weird for me to put here, and for that reason it may be up around the edge of this list because I'm just so unsure about it. For starters, I just played it this year making it difficult to completely agree that its a timeless amazing game I'll love for a while. On the other hand though Legend was finally the one to let me truly enjoy a series I've been meaning to. It has plenty of problems, strong linearity, short length, and not as much supernatural stuff as I like in the series. However it still amazes me. The cheesy dialogue full of fun characters, the amazing way the platforming is implemented, the gunplay is unique even if a bit broken, and the adventure is just incredible even if its in need of more alien/atlantian/dinosaur stuff. Something about the franchise has always grabbed a bit of me, and feels somewhat attached to who I am. The adventure, culture, the cheesy way the story is handled, and just the fact that its nostalgic with how I used to always watch my dad play the older games. I really loved playing this game, the story, the characters, and I've probably wound up replaying the 1st level 7 times so far from trying out new things, demos, or separate ports. So even though in some cases those replays were forced, that's still 7-ish times for a super linear game I just got into this summer. Its doing something exceptionally right if I've enjoyed it enough to do that.

Now 2013 is an interesting case. I have so many nitpicks with the way it was handled a bit too cinematic, and its marketing was an outright lie about how "survivalist" it was. However when I put down all hype, marketing, and conversations and just look at it as its own adventure game there was a lot there to make it interesting. When I started going more towards the right pace, I ended up making tomb raider one of the few games that I ever 100%'d, and I was actually depressed when there wasn't anything more to it. No new game +, no extras unlocked, and no replayable combat. That was it, and the fact I wanted more so badly made me really think about how much I may appreciate the game despite what I feel about some of its quality from a mechanical perspective. I feel like if it were set up just slightly more to resemble R&C's formula, with new game + and a different gun leveling to go with it, then I feel I may have been hooked for another playthrough or even a couple. At the very
least it could have set up a chapter system to replay with full enemies and stuff in tact. It still has some issues either way you look at it, like how stupidly restricted the options are, and how the first 3rd of the game is painful compared to afterwards. Once I kick that guy off the snowy bridge in that last annoying QTE, things go mostly uphill though. I hope we eventually see the sequel get a proper multi-plat release and see many great improvements within it. Maybe if those improvements were in with the original, and the game had more time to age than it does with writing this list, I'd be sure to place it a few spots higher.

In the end Tomb Raider as a series almost feels like its a big metaphor to me. Its a big chunk of why I play games, but within a game that is so hard to enjoy. Its like in real life about how I like the idea of traveling, but I hate the literal act of traveling like road trips. I want to see, experience, and do the cool stuff, but sometimes a barrier that's either annoying or seemingly impossible stands in your way to discourage you. That's kind of what the series felt like its been doing; Its got so much alluring things to it but also so many frustrations to board itself up from having me just enjoy it. On top of that here's a funny coincidence: Lara is following the footsteps of her father in an adventure with you playing in place of her struggles. I've been trying to do the same with trying to catch-up to my dad on enjoying these specific Tomb Raider adventures. Finally, Legend was the one I conquered. It was the adventure I finally had, could say I've been there and see similar things to what my Father worked to accomplish and see, and have that passion and desire to experience more. I overcame terrifyingly annoying platformer pieces or QTEs, had more endurance than the traps set in front of me, and found both the act within the journey and the destination itself worthwhile and very motivational. That's what a true adventure has. Its not all fun, its got some risks, frustrations, and some completely weird things that you despise, but in the end it all is supposed to come full circle in a way that you step out of it with a great level of experience and enthusiasm. It sets this mentality to do whatever it takes for the adventure and discovery. Tomb Raider has created an oddly relatable experience within itself, and has been a fantastic wildcard as far as games go, Legend and the reboot sit among the best of a franchise that in itself becomes every meaning of the word "Adventure" to me. Maybe one day I will finish the adventure and complete the PSx games, or at least the annoying part in underworld I'm stumped in. I'm still working on underworld first though. Oh and, again, the theme music rocks for the originals and Legend.

17) Worms 4: Mayhem




Ok so I've actually gotten over this one a bit. I've sort of given up on the series, and my life has been a bit better off since I stopped fussing at them over how awful they follow up their series. However it was a massive part of my child hood, and a big influence on gaming, and Worms 4 Mayhem is up there among the biggest time sinks and fun I've had within my years in the hobby. Whether role-playing out some campaign of jobs playing matches against myself, or playing the game seriously, its a blast. I've always been in the minority that prefered the 3D series over the 2D ones, and 4 was the best to me. Mostly higher level of customization, more team freedoms, more weapons, more interesting levels, and a less frustrating unlock system. I loved this game, and while I've fallen out a bit with it (and can't play the original any longer) I still keep the HD version on my HDD to load up occasionally when I want to fire an explosive banana at an enemy team.

16) Donkey Kong Country




I respect sidescrolling platformers and all, but its not my type of thing and I don't see their appeal from the "hardcore" perspective. As I've discussed long ago, I feel it is limited down to reflex, memorization, and maybe even a bit of luck. It also feels like you don't carry much substance out of a playthrough because you aren't really learning much or experiencing much for immersion or escapism. I will obviously make a big exception for LittleBigPlanet where its more of creativity and freedom at the front of the show. However despite my blunt careless-ness for most of the genre, its still got a charm and allure to it that makes it worth playing from time to time, and eventually there comes a time where you find one that just amazes you and feels just comforting or pure fun to play. For me, that's Donkey Kong Country for the SNES. The controls, music, levels, setting, boss fights, collectibles, and just everything was so awesome as far as a 2D platformer goes. Even though its technically inferior, I feel like the visuals are also some of my favorite out there capturing a strange cross between high detail and charming pixels. By contrast the GBA version has issues with color and sprites, and the new games are too clean and lack a certain heart to it, yet despite this the wii game still has some aliasing showing thus making it not even as polished as I wish it could be. In addition, the music is just plain better with this game and its possibly my favorite video game soundtrack ever. I can't really explain much more about the game, it just does things so well, and feels like the best 2D platformer I've ever played. Its made even better with an emulator where you can set your own saves and don't get hung up worrying over cheap deaths. There isn't a lot to explain because it still is down to a limited plane, and key "skill" is down to reflex and timing. Its still just a ton of fun though, and while DKC2 is fun as well it doesn't quite beat the original. The bosses, levels, and control just feel so good with this game. I suppose there's a dose of Nostalgia with it to. Just loading it up releases some feeling of comfort, and I know the fun will soon begin.

15) Sly Cooper: Thieves in time




As mentioned before (and contrary to my feelings on its 2D cousin), I adore a lot of 3D platforms that follow somewhat in line with the Mario 64 format. I wish there were more around in present time, as it seems like a thing that nearly vanished when the PS2 era died. Though back in that time era they switch over less out of collectible driven gaming and more on mini-games and a linear adventure, and sly might have been the best example of this. I absolutely despise and hold a grudge against the quick time rhythm game they pull as a lame boss fight in Sly Cooper 1. The original is the worst in this regard, having total mini-games like that out of pac-man fever or mario party rather than legit gameplay progression. Sly cooper 2 and 3 do a better job of making the mini-games more consistent and character themed, but still tend to feel like bad forced variety. Then... enter the newest one in the series that felt as close to perfect to me as I've seen a platformer in a long time. Also for the record, while I praise this game to the skies over how its not common to see its kind, its not that I'm being deprived that makes it any better. I jumped into the entire series with the HD collection, so it was all new to me in an era where Mario galaxy was basically the sole survivor of the 3D platformer. Similarly I still play older ones, so I could still "have my fill" so to speak. So my enjoyment of Thieves in time was legit and unique to this because of its quality instead of desperation.

Looking back on it, I kept arguing back and forth with myself on including it within the list. Is it incredible? Yes, but not idealy one of the "best games" ever. Ok maybe a bit. Did I enjoy it more than the five games above it? Well... yes, bu- Is it one of the most memorable and well polished games out of one of your favorite genres? YES! Damn, caved in and now its here. As said in the honorable mention its a tough call between amazing games of the past. Still I decided, this has a ton of polish, some of the best visuals, just the right challenge and diversity, perfect length, and was one of my favorite games in very recent times. I'm not saying its objectively better than M64 and other great platformers, but its so close and so fresh in my mind that its worth putting up here. Sure it still has forced mini-games, but it cuts back on the crap better than the rest of the series and keeps things flowing just right. The hub worlds were fun to explore, the character and story is great, the gameplay is fun, the bosses have attitude and interesting variety, and the difficulty is perfect. I have a couple issues with it, particularly that the new character feels like an afterthought and the last fight is a terrible QTE (not quite like the rhythm one from Sly 1), but as a whole I loved this game. Plus like I said, its still a bit different from the usual platformer I enjoy a ton, and had a different focus than those mentioned in the Honorable mention spot.

14) Warhammer 40'000: Space Marine




I owe this game a huge thanks for getting me into one of the best fictional universes ever conceived. In addition to that, this game is just damn fun, and I find myself going back to it again and again playing it. It all started when I noticed during a rental how strangely familiar several elements were. The goofy gruff british accents on the Orks, the red dusty skybox, the industrial corridors on top of more industrial corridors with dirt and rubble sprinkled along the way for a level design, the ridiculous weapons and heavy pound and blood splatters they made... it all felt like the kind of cheesy shooter world I adored and mixed with other universes and games I had enjoyed. It felt like Turok and Killzone got together and made a 3rd person shooter with mild hack and slash bits tossed in with some odd gameplay ideas. Among those odd ideas, was the mentality that instead of a cover system or full health regen you had to actually get your health back by diving into the enemy forces, combo stunning them, and ripping them apart with a brutal melee finisher to regain health. It installs a cheesy mentality that in order to win, you have to simply kill them harder than you usually do. Oh yeah, and near the end of the game you open up a demon portal where large jawed red demons spring out with long swords and a face that's stuck with their tongue hanging out. Yeah... the game is over the top nonsense with great gameplay that crosses between solid 3rd person shooting and an interesting dose of hack and slash. It has some issues, including quite a bit of repetition (Even I got a bit tired of seeing industrial corridors), and maybe a couple of odd difficulty spikes. Oh and the final boss was a bit anti-climatic in terms of gameplay, though in a novel kind of way its one of the most bad-ass moments in video gaming as you kill a demon prince by punching him in the face while falling for miles off a collapsing tower. Anyways despite those misteps, it remains one of my favorite PS3 games and I find myself going back to replay it a good bit.

13) Uncharted 2



My first PS3 game, and one of the most memorable and interesting 3rd person shooters out there. Ok to be fair, I have no idea if I really should be putting it on this spot. Its a really good game though. It had a cinematic presence and triple A budget done right without intruding on good gameplay and play input. I love its great balance of ammo and weapon variety in combat as well as the enemy types to use it on, and the set pieces often felt just perfect unlike how they're used in many other games. The characters are fun and likeable (except the villain, they really could do better), the visuals stunning with some immersive subtleties, and a good sense of replay value with just generally likeable levels and some awesome unlockables like cheat codes. Oh and the multiplayer rocked despite some pretty odd flaws and issues. The game just remains as one of the more fun and interesting games you can pick up on the PS3, and its harder to explain further on it. I'd say its biggest problem may be some pacing issues, and like most 3rd person action games it has very shallow platforming, and I fear its starting to slowly feel just a bit dated on the whole, but honestly as it stands I feel its good enough to put on this list. Uncharted 3 wasn't quite as good, and what I've played of the original just didn't hook me, so here's to hoping Uncharted 4 strikes the highest quality for the series yet again and on an even bigger system.

12) Mario Kart



Quick, what do you think of when you come up with the word "Fun" as far as video games go. Chances are Nintendo's creations are among your thoughts. They just have that fun charm to them, and I'm willing to bet more specifically you may be thinking of Mario Kart. Mario Kart is an odd spin-off that ended up making an entire sub-genre of racing games themed around arcadey statistics, power-ups, and humor. Its been selling big for years, is a staple in any Co-op gamer's house for some good 'ol party fun, and is just an amazing game to sit down and play. Personally its one of the only games to get me enthusiastic at all about a racing game, and remains as one of those series I've sunk hours upon hours into replaying and enjoying. I don't even get much of a chance to play couch co-op on it either, but its still ridiculously fun. I recently got back in on the series with Mario Kart 8, and it reminded me why its one of the reasons I still support and love Nintendo even if they're very much a secondary sort of fun to me. I usually just find Sony and PC platforms to contain the real games I'm looking for, but nothing has or ever will seem to beat Nintendo on the front of their sports-like games and this is the best example... unless we talk about Smash Bros, but we'll talk about that later. 

However I will say that Mario Kart 8 doesn't feel like its on competing grounds as the best. Instead if I were to pick out my favorites, it'd be the DS with a very close call with the Wii version. Mario Kart on the DS just did everything to blow my mind at the time. Before that I was only a bit amused with mario kart advanced, and enjoyed MK64 until I had to repeat tracks I didn't want. MKDS allowed me to play my favorite tracks whenever I wanted to in a standard race, it let me design my own kart, everyone had a standard and custom alternative, the battle mode was able to be played solo for the first time and was amazing, and it baffles me that this was the one and only Mario Kart I've played with a freakin' campaign in it. Based off my memory, it wasn't any gimmick or flop either, it was a legit campaign with fun moments, boss fights, and was just a blast to play whenever I wanted a break from racing. It was packed with tons of content, and was a blast to play. Meanwhile the Wii had more customization options, the steering and bike/kart differences were cool, and the maps were just a fun mix. The only major faults I can remember having with it (apart from the 150cc difficulty like always) is that the mission mode was removed as it has been since DS, and the battle mode was ruined with some stupid decisions on the balloon system. Oh and obviously the DS has the advantage of being portable. Still it comes close enough that its worth mentioning, and in total I love both of those the most out of the whole series. Now MK8, GBA, and 64 are still amazing, and I would love to get my hands on the odd twist within double dash one day. Anyways Mario Kart is one of the best games that after a stressful day, or you just want quick and easy fun, you just sit down and play this game and everything feels better.

11) Journey




I've said this before, but I'm going to keep hammering this in: Journey is one of the best games ever. That sounds like a "duh!" thing considering the list, but I mean that more on an objective note of what games simply excel in their league, take the best qualities of their kind to a whole new level, and deserve to be cemented in the history of the entire hobby as something incredible. Like Doom for FPS, or Mario for platformers, Journey is the answer to those for small emotional experience type games. It simply does everything at an all time high for its kind. It blends gameplay and replay value perfectly with its linear world, it innovates on social features in a way only gaming can do requiring your own input and stories set in the perfect canvas the designers made for you, and it tells a story that causes tears of happiness and sorrow almost unique to each playthrough and has countless people sharing their stories or making art based on their adventures. Journey does all of this without compromising gameplay, art, story, or player interaction. It knows how to be fun, and to yet leave you with a powerful overwhelming feeling of emotions that go beyond the common things you feel in a game. If there really is ever an argument for games as high art, Journey won and then slapped you in the face for daring to argue it in the first place. It is truly one of the greats, and the fact that its so enjoyable on a personal level that it finds a spot here is just a bonus point towards its success. More on a personal like, I enjoy how it interprets play interaction and the friendship you sort of make with these people forced into innocence, I enjoy its spiritual tones and story, and I adore the pacing and twists it contains. Also it earns special points for having a freakin' cheat code unlockable hidden within it. On top of all that, its just a very playful game. The floaty interaction, the singing chirp interaction, the drive to explore... its all a very slow paced and peaceful experience I really enjoy and I can get hung up on simply goofing off and become immersed in this beautiful game. It may be incredibly short, but I really do love this game and I think its more than earned a solid spot among my top 20 games of all time, and certainly one of the best on PS3. Speaking of which though, its a bit rough and off the spot it was before on the PS3 list where Uncharted 2, space marines, and sly 4 beat it by a good bit, and I still kind of stand by that to some degree. However in the grande scheme of all that I've done in gaming as a whole, rather than what I look forward to playing by console, I'd say Journey stands out as a far more unique and high impact experience. Now... when is it coming to PS4?

10) Metal Gear Solid 2/3




I've said it before and I'll say it again, I don't give this franchise enough credit. I feel like this is one of the most incredible things to have ever happened to gaming, yet I just don't seem to reference it much. However I actually don't like the first and last games that get the most praise. MGS1 feels like it has less control, areas, and options that kind of hold it back from the experience I got into with MGS2. Meanwhile MGS4 took it too far in the cinematic direction, forcing you down a far more linear path with less options, less spots to goof around in, and honestly compared to 3 it just worked with a lot less things. MGS2 and 3 were the most open, mechanically interesting, replayable, and also still had the amazing cinematic presence like the well praised games had. I sunk hours and hours into toying with the guards, trying out different weapons and tactics, finding easter eggs and codec tricks, experimented with minor little immersive bits, testing the difficulty mode differences, and re-watching cut-scenes on youtube as well as figuring out deeper bits of the story with the community. Its just one of those games where you could play for literally a whole year and then go back and discover something totally new that blows your mind. Now that's hardcore. I guess I haven't even explained the game though. Well its what I call a sandbox stealth game. You basically have tons of tools, weapons, and an open level design, and have to outsmart your enemy to progress and get by. That's it in a nutshell, but there is sooooooooooooooo much more to these games than that tiny little summary. The cheesy dialogue and psudo-military setting with lots of 4th wall breaking and oddball events help make the story side of it very enjoyable in addition to the ridiculous amount of depth hidden in these PlayStation 2 games. These games rightfully earn a spot on the list. I hope Phantom Pain delivers as another incredible game in the series, even with some mixed changes I don't quite agree with.

9) Dawn of War 1




Ok, like Uncharted 2 I'm not so clear on where I'd want this game placed. I love a good RTS though. They're kind of like a sandbox to me, I love fooling around with team set-ups, commanding an army down to their very structures and grunts, conquering my territory, and building up big assaults or padding out defenses to endure a harsh assault being lead on me. Its an amazing arrangement of tactics and strategy that I really appreciate whenever the difficulty is manageable. So naturally one that appeals extra to me through an awesome fictional universe, really over the top cheesy british dialogue, spacey monsters and aliens, industrial and religious tones, and you have me thrilled when you tell me I get to play general within this type of game world. Dawn of War in its entirety, and with the help of some game opening mods, makes for one of the best strategy games out there. Its also by far the best Warhammer 40k game out there, and considering how much I love that universe its a great bonus.

8) Torchlight 2




Torchlight 2 is hands down one of the best things to come out of indie gaming. Right around the time blizzard were wrecking all the hopes and dreams of Diablo 3 enthusiasts who were still holding onto 2 for over a decade, and occasionally dabbling in the lesser clones, suddenly a savior popped up for under half the price of their trainwreck Diablo 3. Now to be fair, D3 isn't such a mess now, but that's another story honestly. The fact is Torchlight 2 is what loot happy RPG fans have been waiting years and years for, and it went above and beyond their call at just the right time to deliver one of the most replayable, accessible, well supported, interesting, and content packed Action RPGs ever. Torchlight 2 has a great variety of play styles, mod support, free content updates, an absurd amount of replay value, great art style, and is just very open ended and fun to play. Cheat codes, randomized loot that is mostly unrestricted, amazing classes worth trying out, and awesome monsters on a great adventure. I'm not a major RPG gamer, yet this reminded me of why I play games. The freedom, and fun that comes with lots of experimentation and trying out so much content is just an amazing part of gaming. In an age where options are being lost all over the place, DRM is locking out games, and where fun is knocked down because of balance, Torchlight 2 steps in to set things right again and to give you only the essential basic mechanics and a whole lot of content to enjoy yourself with, and no limitations or restrictions on how awesome the game can be. This was accessibility done right, and I got into an RPG type I don't usually think much of. The game was brilliantly done, and the adventure, customization, leveling, and looting is just a blast. Oh yeah and the dragon fight with Vyrax is amazing!

7) Dishonored




For a lot of the same reasons MGS is on here, except in this case its got a lot of twists as you would expect from Arkane to make. Characters have a more two dimensional yet charming style about them, the setting is more fantasy-like and filled with cool lore bits, the tools you have are more interesting, and there is an interesting choice system that effects the fate of the world by your influence. Dishonored may not be as mechanically deep or sophisticated as Metal Gear Solid, but personally it ticks off a few more boxes that grab my interest. It has more of that introverted world building and creative campaign game feel to it, more imagination to it, and a more open ended way of doing gameplay. It has its issues and a pretty sour part towards the later game, and really needs a New Game + the way its set-up, but in the end its one of my favorite games out there. I really can't say anything else I haven't already said before, this game gets so many things right. Just read my "Now Playing" on this if you truly want me to hear the full blown praise I have for this gem.

6) Team Fortress 2




I feel weird about this because I actually haven't been into this game or its scene for quite some time. Similarly there are other multiplayer FPS games I'd argue are a bit better... but ultimately none feel quite as significant or as endurable as TF2. The support, care, style, community, and perfectly crafted mechanics make this one of the best games I've ever played and I say it proudly that this was my first true online game ever, and it remains difficult to beat. Some say its gone soft after all the hats and F2P, but honestly they've failed to convince me. The added bot support, customization, the new gear without wrecking balanced, all the new little tricks and maps, and new modes makes it seem even stronger than ever before only now its all offered up for free. I'll admit its sad the community isn't as vocal with its nice enthusiasm it used to have, and some amazing custom maps fell out of play, but its still an incredible game that has stood the test of time with good reason. So why was the game ever good in the first place though? Well TF2 has a weird system of balance and FPS rules. Every character/class is extremely different and radically alters the flow of the game, and there are 9 of them. That doesn't sound like a big deal, but consider this: In Killzone/Battlefield or any other typical class based FPS game, how good is the medic in combat? How about the sniper? How about the saboteur? Yes. They all play out practically the same. You get big guns that kill in a few shots, you get side equipment that slightly alters your purpose, and you clash with the other team until someone pulls out. TF2 makes a massive mark of the tools and gives each class a wonky weapon type and in most cases a large pool of health. The result is a strange combination of rock/paper/scissors balance and teamwork, and everyone is left to learn and adapt to playing, countering, and co-operating with each 9 classes with each of their unique traits. You'll find Pyros working with engineers to keep spies out, spies disguising themselves as medics to fool the wounded, soldiers rocket platforming their way into odd shortcuts to exploit weak spots on an enemy sentry, and medics that experiment with the right time to super charge a stronger class and support their way to victory. Throw in the additional modes, clever maps, and tons upon tons of weapon combinations, and you have an amazingly hardcore content packed experience that has you learning, experimenting, and laughing along with a large community of players. To top it all off the humor and large community has lead to not only an endless supply of maps, but also so many youtube videos that you might as well consider this game to have its own online cartoon series playing off the assigned personalities and memes of the game's world. TF2 is amazing, and I really have to say its among the best of multiplayer gaming. 

5) Unreal Tournament 2004




-Amazing FPS mechanics solidly implemented with fast paced and frantic combat. Check.
-Heavy customization, lots of modes, bots, and awesome community support. Check.
-Cheesy industrial super sci-fi setting and dumb dudebro characters and snarling lizard aliens. Check
-Awesome industrial techno rock soundtrack to accompany the awesome time melted setting. Check

I've got to admit I only play bots with this game, but its fantastic never the less. Unreal tournament 04 is one outstanding arena shooter with enough options to consider it my go-to sandbox shooter experience. I can customize basically every silly little detail of the arena I'm about to fight it, especially if you happen to have the ballistic weapons mod. Score, bots, individual skill level, health, how much gore, what weapons are banned/allowed, your avatar, and even your own custom soundtrack menu though the game's stock stuff is good enough. This is one of those cases where the game got so huge, well supported, and looks good enough that they almost can't make a sequel (they did and its not as good) because they simply can't outdo it. Honestly that's not completely true, there's always room for improvement, but its so hard to improve on this anymore that it likely wont go flawlessly. Everything and anything you'd probably want in an arena shooter is here, and its got the perfect art style, sound track, and balance to everything. This is just the perfect game to sit back and play on a lazy saturday, and I truly think its one of the best FPS games ever. This is actually what I was using as an example before, the game that clashed with Timesplitters. At one point and time TS would have belonged here, but this game just blows it out of the way with a more coherently cooler art style, better and more maps, tighter mechanics, and above all just way more customizable options. Oh and there's a level where you assault an Australian beer factory... enough said.

4) Smash Bros Brawl



Similar story to Unreal tournament, and honestly I had trouble competing which one would be higher. However honestly I think I've spoiled myself on shooters and UT04 got less time out of me because I've been there and done that with arena shooters. Its the best there is, but its still something I'm a little too familiar with. There is only one smash bros though. Only one game that does this balanced brawler thing right, gives you a map maker, brings together a large cast of awesome and classic characters, and has an amazing amount of extras in it to serve fans across generations of gaming all in one package. That one package is Smash Bros brawl. Now some will fuss about how this one was "casualized" and doesn't compete with melee. Well I can't say much on that because of my position. I've played melee, and its really the only gamecube game I own, but I don't have a save card for it so I haven't done very much. However I will say its not a catastrophic difference like some make it out to be, and there is no way a game packed with as much content, mechanics, and as big of a learning curve as Brawl is "casualized" of anything. Its a hardcore amazingly deep brawler that is worth well over a month straight of play time, and I do honestly believe its one of the best games you can get out there. 

3) The core Ratchet and Clank franchise



Remember what I said earlier with Mario Kart and how it comes to mind with the word "fun"? Yeah, personally I think R&C takes that to a more campaign tone but yet amplifies just that sense of raw gamey fun that heals or lifts whatever mood you're in. I've brought this series up quite a bit recently, and it reocures as an example because its such a unique but awesome long running series. Its up there among my very favorite, especially with a specific pair but I'll get to that later. The Ratchet and Clank series is amazing, especially counting the games after the very first (the first is a bit sloppy and lacks the kick its successors had). I just love these games, and I've replayed R&C3, deadlocked, Crack in time, and Nexus over and over and over and over again. I've bought the collection on the day it hit store shelves, and don't regret it a bit. I adore the characters (Best single villain ever with Dr. Nefarious), humor, the imagination, the nonsense, the stories, the planets you travel to, all the creative gadgets to play with, it has the best RPG to shooter implementation ever (including new game+), the best metroidvania influence, and every new true adventure feels like it instantly borders on game of the year starting at the prologue. There is practically no game that puts a smile on my face faster than most of the ones in this series will do, especially when playing a new one fresh with an unknown story and planets. The feeling and ambitions of touching down on a new planet (basically a level) for the first time is just unmatched excitement. This franchise has more golden releases than any other series I personally enjoy, and it captures a formula that manages to keep it fresh every single time by just being itself and giving me and other fans a brand new adventure.

Of course it isn't without its flaws, and as hinted I'm not totally including the full franchise. The gimmicky co-op spin-off by contrast is an example of one of the worst types of games I believe to exist out there, as its simply terrible design. Meanwhile FFA is fun, but very grind based and simply wasn't made with the same heart and soul that provides the fun experience we're all used to from the R&C name. Quest for booty is ok, but far too microscopic and a bit glitchy to really even remember. The original as said above is a bit of a sloppy and unrefined beginning with its sequel still in need of a bit of ironing, though I'll still put out there that is still of good quality and worth any fan's time. On a similar note, people just have their individual nitpicks for the series. Many fans adore Going Commando while I'd replace it by the less praised Deadlocked that I replayed over 20 times (and still to this day demand they bring back its modifier weapon upgrades). Similarly some fuss about Crack in time's lack of puzzle hacker device while I can't praise it enough for scraping that mild blunder of the younger games. Still that's sort of the fun in each game, they each try a couple of tiny differences that make the adventure a little different than the last. There's a new arena that may or may not be as good as the last, maybe space ship travel, maybe not, maybe the game re-introduces a fun side-character, maybe there will be a cool puzzle gimmick and maybe it'll be more smooth without one, and maybe you'll like something interesting about Clank's section... or maybe it'll just feel like a forced distraction from Ratchet's new and improved arsenal. Either way there's always enough of the same old fun that you can never stay mad with what the next adventure comes up with.

Personally speaking I think my favorites come down to a tie between the 3rd game Up Your Arsenal, and the final full game of the Future series A Crack in Time. Both have my favorite villain of all time, an amazing adventure, great weapon systems in place, great humor and characters, the least pestering or even enjoyable gadgets, and some awesome pacing. Crack in time went heavy on a collect-a-thon nature which is welcome in my book from an Inomniac game (Hint: Spyro), the space system was incredible and just awesome to relax with, optional weapon wheel pause, and the weapon improvements were pretty awesome with a customizable system for the 3 main weapons. Meanwhile UYA had better weapons, the amazing space ranger fights that I love, 3 piece weapon select, and the awesome hub world starship. I loved these two games the most out of the series, while the rest had more glaring flaws despite a still massively fun nature to them. With a fully funded movie being made close underway with Insomniac and Sony watching it closely and a remake of the original to tie in with it, I am absolutely thrilled for what lies ahead for the series. For providing so many hours of fun, so much to smile at, lots of laughter, and for remaining the same innocent fun gamey experience that remains timeless no matter what crappy trends happen in the rest of the industry, I have to say Ratchet and Clank deserves a ridiculously high place on my list of all time favorites. Thank you for all the adventures and fun with this series Insomniac, and please don't let it ever die. Also stop doing spin-offs, they don't seem to work. Maybe try a kart racer, but then quit it.

2) Killzone 2



While I love the series as a whole I feel like a specific one stands above all others. That would be Killzone 2. Such a game is a bit odd to be here because it contradicts a lot of what I seem to preach about my view with shooters. For that reason of conflicting and arguing with my principles, I hate it. However for the fact of how well it manages to master just what it is, for how strong its charm and atmosphere is, and for how hooked I was on repeating it over and over again and how well it still holds up today despite some odd nitpick problems, I adore it. Simply put its what comes to mind when I think of the best FPS out there, and again its so weird because it contradicts my principles of a good FPS game. Well not all of it, actually hit hits the market more if you take me literally and look back on my top 5 best FPS traits. Still it manages to destroy a lot of the ground mechanics I root so hard for. Health system is fully regenerative, guns are not only limited but you can only swap out one for the majority of the whole game while most others at least give you a 2 limit freedom, the campaign is stupidly short, and the world and universe is grounded in dark military stuff rather than cool monsters and absurdly fun technology. Actually I'll say right now that Resistance 3 is everything perfect about my checklist of a shooter, but fact is Killzone 2 remains my go-to game while Resistance is just there to replay maybe every once in a while. Why is that? Well simply put, Killzone 2 manages to just master everything and plays off mainstream stuff in such a weird way that taunts me about how awesome it managed to make everything. Its like how countless hardcore FPS veterans will praise the original Halo and yet talk trash about the impact it had on the industry (I'm one of those guys as well by the way, Halo CE is awesome). Some guys simply know how to take garbage or backwards ideas, and with finely tuned balance and execution create a masterpiece that simply shatters competition, even those that went in with better core values... like Resistance. Killzone 2 has superb level design and pacing along with strong replayability with a level select system by the very sections, great sound design, some of the best grunt AI you'll find in gaming, outstanding physics engine alongside a strong visual design that manages to blur the lines between serious and dark artsy tones, and the very best gunplay and cover system you'll find in a military shooter (at least that I'm aware of) even compared to its successors. To top it off there is a huge list of minor details that I just adore. Its one of the few games that conveniently register ammo refills right despite whether or not you've got a full magazine, no grenade indicators ruining the point of grenades, R3 aiming that is not only an option but the default, and a progression system that actually makes sense and works by logical simple points. With the exception of that last bit, I haven't even mentioned the fun of multiplayer! Oh yeah and there's a little something called the Helghasts, which are among the coolest iconic enemies in gaming.

Despite being a generic 6 hour long military shooter with base mechanics I frown upon, I've put in over 40 hours and that is just the statistically tracked time. That isn't counting all the times I've started a new data and save file just because I wanted to, or when I was using a temporary PlayStation. So its probably something more closer to 50 hours. The multiplayer nearly catches up to that time, though I'll admit it probably doesn't beat it because I rarely stick with multiplayer in games. However it is debatably the best flawed multiplayer out there. It has problems with its spawn grenades, the ribbon system is a bit annoying, lag had a very strange effect on players, and the DLC was never actively played, and last I checked the game is about dead now. Still I adored it, and so did the rest of the community. Few games of its time and type were as content packed, hardcore, and stable as Killzone 2 was. Don't get me wrong there are games that do beat it on all those traits, but in the same market place or type as Killzone 2, and its place kind of made it stand out quite a bit. The balance was just right, the gunplay was excellent, the classes were interesting and fun to play as, the community was interesting to hear from and talk with, some awesome youtube videos of tricks and amazing matches are out there, and the game just had that perfect balance between competitive and fun for fun's sake type of nature to it. Whether you were working to put together the ultimate Clan tournament showdown, or just relaxing to a lengthy tense hour long warzone match, Killzone 2's multiplayer had you covered and allowed you to choose the kind of experience and fun you wanted within its strong mechanics. For its mechanics, immersion, multiplayer, replayability, all the fun times, the surprisingly fascinating universe, and the excitement of just starting the game up and watching that amazingly well crafted into movie is all just a chunk of the admiration I have for this exact game. Killzone remains one of the best ongoing franchises I look forward to, but Killzone 2 is the one that is cemented above all others as the golden game of the franchise (so much so that even if other killzones are amazing, this one simply needs to be the title card above all others for this spot), and I can't see it being taken down or beaten soon. I still adore and respect other shooters more, and sometimes Killzone simply wont do when I want an experience like what customization and old school fun can be had in Unreal, a fun B grade game like alpha prime, or a unique oddball game like Metro could offer, but in the general whole I've never felt more attached or at home to an FPS like Killzone 2. Its just a pure masterpiece that just feels so good to play, and while it has some flaws or odd choices I could poke at it stands as the peak of one of the best franchises I've enjoyed. Killzone 2 is damn near the top of this list, and it more than earns that kind of medal. I just wish the online was more active and I had spent more time with it.

1) Spyro's PlayStation trilogy




Simply put, I might not be making this list if it weren't for Spyro, and I've stressed this so much that you know it had to go somewhere on this list and this is the place. On top of that, famart for it made the header picture as well. Spyro was the first thing that got me truly immersed and into gaming by offering up an amazing interactive world, imaginative levels and settings full of treasure and exploration, a difficulty that was easy to beat but hard to perfect, and so many memorable levels each with a great tune of their own. The games aren't perfect but very close, and while it has competition that can rival it on certain fields it never truly felt beaten in my book.... except maybe fo- well I'll get around to that later. In its own field, as a wonderfully constructed series of collect-o-thon 3D platforming adventures full of colorful worlds and characters, nothing has beat it and fills me with a sense of wonder, fun, relaxations, and "awesome" that just all comes together in unison. Even though I haven't technically 100%'d the entire series (the speedways were sometimes a bit much) its the closest to being able to say I've played these games practically dry. Its not just a matter of doing everything, its a matter of playing it over and over, memorizing pathetic trivial details, breaking the game and bumping into oddball glitches in a time where these things were super polished, and making a way through levels in ways developers may not have planned for. I've played the games just that much, and it was the primary thing I had a PlayStation 1 around for. Otherwise it was mostly demo discs honestly (I didn't do much with the PS1 despite loving that brand above the rest). The games set up to take you on a ride where magic meets with game design and produced vivid worlds and a theme of treasure hunting and boss fights until you get to the end... and then you probably didn't do it all, so its back to exploring and treasure hunting!

I could sit here and fiddle with playing favorites, but at the end of the day I can't think back on one game without having another with positive memories leak in. If I think about the great times on one great level I soon start to think of another from a different game, and then another, and then it goes full circle and repeats itself. The adventure and the passion taken from this series simply can't be left down to one game. Ultimately 3 is my favorite with great hub worlds, levels, so many bonuses, more levels and bosses than spyro 2, and it combined all the past abilities while giving you even more at your choice. However ultimately I can't forget the great things accomplished before that game. I can't go back on the fun I had with the bad lands, or the wonder I had when I first went into magic crafter's world, or the fun of having those enemies in the hub world, or some of the great side objectives of the 2nd game and how each level had its own special cut-scene. There are just so many amazing and good things to come out of the trilogy of adventures. Be it the fun skateboarding lessons with hunter, discovering secrets, chasing down moneybags after he's pestered you the whole game, or simply stopping to gaze at the amazing skyboxes of a mystical fictional world full of magic. The game's worlds were especially amazing and that's something that stayed consistent with the series the whole time. I mean just look at this where islands of crystal floated all about you. Or there was good 'ol huricos where a calm rain met with rainbows and industry in a beautiful way inspires art like this. Then you just have beautiful serene moments the game boils down to, and that sort of mood was embraced and captured perfectly with this fanart called "Goodnight Stone Hill". Heck even though the game looks good I just want to keep posting pictures from the amazing fanart that recaptures Spyro in a tribute fashion.



Now some may call it Nostalgia, and honestly if you didn't know me well I'd say that's fair. Tech changes over time and so many things have gotten better or been shown to be better. Not to mention there is also bias in the fact that Spyro is the first real game I started being attached to. So is it nostalgia? Ultimately you'll have to make your own call, but I say to that "no". Its pretty easy to separate that feeling I get of "remember that time" and being absorbed by it, versus the feeling of turning on the game and being astounded by it and reliving the joy and appreciating how well the soundtrack, combat, platforming, and collectibles all hold up to be a fun experience. Almost no true 3D platformer is made in the same formula or nature that Spyro is anymore, thus making it irrelevant how much technology leaps forward. I've said it time and time again, and I hold by it, that you need to be able to support the roots of gaming in addition to supplying innovation and trends. The industry does not put this into action though and Spyro and its 90's competition are left to fend for themselves and hold together through the test of time, and countless people can come together and agree that they successfully hold up quite well. If you can't sympathize with this and insist in a paranoid tone that all of us are wearing tinted nostalgia goggles (alongside a free pair of comfy fuzzy slippers) because we don't call the latest craze the best thing ever, then fine I cant convince you otherwise. Not many modern stuff grab me in and give me what I want and more at a decent length or adventure to justify placing over Spyro. Like I said at the start if anything could beat Spyro it would certainly be Dark Souls. The story telling, environments, mechanics & combat, the community, the depth, and the feelings it all brings out as well as multiple deep and thought provoking moments found along the journey make it a one of a kind experience that brought me to a new high and suits more of my modern day self. Still.... something is wrong when I just haven't finished it or feel the enthusiasm to yet. So until I can secure those feelings or think it out a bit more, I've got to leave it up to Spyro to top this list off. Its a strong tried and true feeling of an incredible and practically unstopable joy of a game that suited my interests for over a decade of amazing gaming. The closest thing to holding it back from this spot light is the simple and sad truth that it just isn't that fresh anymore, and I know its secrets and surprises a little too well. I sadly don't think that's going to change, but I'm keeping some beacon of hope in the back of my mind that one day it may happen. Maybe one day Spyro will come back from his vacation at dragon shores, defeat the gnorcs parading around as him under the guise of Skylanders, and return ready for a new adventure full of new treasure, creatures, and portals that lead to vivid and imaginative new worlds. If not then... well at least the true adventures of Spyro ended on a mighty and peaceful note and he's remembered very fondly by a strong fanbase that is still contributing to his awesomeness.


I can't lie, "goodnight stone hill" and writing this made me tear up

Friday, September 26, 2014

Is triple A a little... underrated?

He's miserable because you hate him! ...or do you?

I spend a lot of time with my own personal rants, pet peeves, and nitpicks on this blog. Of course I love talking about good things to, and do that a lot as well. One thing I'll often complain about though is the triple A industry, and I'm not alone in that. I usually fuss about how they irresponsibly spend, how nobody takes a middle tier route anymore, how they rarely pay attention to what people want, and would rather take features than to give them. However I also draw the line and name my exact issues, who's doing them, and I praise those that I feel get it right. Lets take Dishonored for example, I love that game! It was fresh, it took things that are sadly considered "risks" like trading multiplayer for campaign quality, it patiently waited and produced amazing DLC that might as well be a half sequel, and its just a really well built and fleshed out game. The only typical triple A gripes you could poke at it would be the matter of glitches (which is more on arkane's side judging from their other games... they've just never been a tight and tidy developer, but the glitches are sometimes kind of fun), and the pre-order bonuses that could have and should have been in the game. However I'll also note they gave out physical prizes as pre-orders, and I love that tarot deck I got off of it. Then there's freakin' Doom coming out, that's fixing a major gripe I have in triple A. Despite its mountain of problems I kind of defended Watch Dogs a good bit, and I still hold up to that because I actually kind of enjoyed that game way more than I should. However with other people I'm not seeing this sort of gratitude. A guy who also was having a blast with Watch Dogs not to long ago uploaded a video completely bashing Triple A as a whole and saying there just isn't anything out there for him anymore, and its a bunch of corner cutting and betrayal that follows through with the recent critical (though not commercial) disappointment Destiny. I'm hearing this shared a lot, and then people look to indies to pick up the place and say they're likely to do their gaming based a lot more on them. I then remembered at one point and time where people were even cheering for indies to one day overthrow the mass market, and triple A would die because of all its wrongs. A bit of a hard and harsh idea there. Personally this lead me to thinking for a while... could triple A actually be underrated a bit?

Eh alright I'm going to answer the question at face value, at least what I thin. No. In an industry where the media does the hyping for publishers, thousands go to sites for that kind of news, and triple A games often sell anywhere from 1 million to over 1 billion, I'd say no the industry is far from some underdog getting mistreated and beat on. However I would say the vocal hate is a bit overboard. For starters lets get the automatic conspiracies out of the way. I can't help but cringe when someone acts like they know for a fact that Destiny sucks because of Activision. Personally I think it sucks because it was trying to hard to look like an MMO that it compromised a lot of quality that you'd get from either that or an FPS adventure. Still its possible Activision made that call, or later made calls that ruined it. There are some suspicious things lurking in the untold developer stories... but that's another story. What isn't good logic is seeing Activision's name and instantly associating it as a terrible souless game. These are also the guys that made skylanders, and that as a concept works in an amazing and fun way that should be applauded... even if it later was milked in the typical fashion. Why is jumping the gun on this bad? Well lets look at where it leads us with Saints Row and Borderlands. Suddenly its a crime to produce new content for your enthusiastic and loyal fans. Suddenly you can't add more to your game without having an "angle" or without being considered a shoddy desperate developer trying to grab ever cent you can before the party collapses. To these cartoonishly cycnical gamers trying to hate on everything they can, you're not aloud to do these kind of things because you're "milking" the games too much. Similarly when Nintendo made DLC on their Wii U games, a few people on the corners of the internet paniced and said "oh great, even nintendo is doing it!". Oh no, fear the oncoming epidemic of MORE CONTENT. $12 for two packs that seem to add half of another MK's worth of content. Instead of opening their eyes and thinking of the good DLC can do, they want to pretend DLC can't exist from good developers or publishers. At the end of the day my point here is that Triple A is a broad term, and it covers some incredible games we get excited about. Pretending they all come with evil strings attached is a bit dumb. I have to wonder if the same people doomsaying about triple A are aware of Naughty Dog, Bethesda, Nintendo, From Software, and many more that still do a lot of good. Besides lets face it, sometimes we exaggerate how bad some of the bad practices are. Its a good thing we do because give them an inch and they'll take a mile, but lets not forget some of these games can still be a blast even with content chopped up for planned DLC, pre-order extras, season pass exclusives, timed console exclusives, and missing "limited edition" crap left out.

Triple A but still a blast

Second major thing is about the comparison with indies, and how they're supposedly the saviors in some gamer's eyes. Now I can enjoy some indies. To put a good hipster moment to use, I was even playing them before it was cool back when my uncle was letting me play Serious Sam off his laptop and I later stumbled onto the unique Cortex Command. Though with those games in mind, they actually are exception to a lot of the upcoming wave of indie games that were super linear, short, and often represented retro games. You know, ones like Braid, Limbo, Fez, or the crowd of walking sims, etc. That's not all of them, though sadly most websites only seem to highlight those, but for a while that seemed to be what the huge indie craze was about and it wasn't very appealing to some guys. Sure if you're into that, great, but not many of us are. The reason the industry has grown into such an expensive one is that bigger and constantly improving 3D games have been embraced. I don't think they need as much of a staff and budget as some are getting, but hey that's what's been going on and I'll take super expensive open world games over... well, Braid and Meat boy. I think that opinion and vote really isn't weighed in that much with all the backlash and negativity going around. Sure the games are going to be praised, but in this slanted fight with indies and triple A that you hear about so few actually bring this topic up. All those people absorbed and loving games like The Last of Us, and Red Dead Redemption, and those praising AC4 for reasons I still can't figure out, will be quite disappointed with what would happen if indies replaced them. Oh yeah and another example that couldn't happen, Batman Arkham asylum. Yeah we don't get well used license games often, but when we do people sure do adore them. Not going to see that a lot outside of bigger publishers.

I'd like to use Mark of the Ninja as somewhat of a blind example. Now disclosure, I haven't played it, but there's a reason for that. I enjoy the idea of action stealth games. I love Dishonored, sunk hours into MGS, and one of my favorite rentals was the time put with Theif and Splinter Cell blacklist. But mark of the ninja... just rubs me the wrong way in concept. Yeah I hear its got tight and great mechanics that translate stealth well into 2D, and I'm glad they did that and respect them and the fans, but I just can't see myself doing it. I'm not sure if I really stay for the precision and stealth alone. I love gadgets, multiple paths, I love secretly looking through documents and lore, that unpredictable element of guard paths the first time around, and on top of all that if I'm having fun I'll probably stay and test myself with good precision and challenges. I just can't see all that translating into a 2D plane perfectly. Where's the guards and paths? Oh that's always on your screen, right in front of you, and they go left or right. Where's the world to explore? Its all flat. Multiple paths? Maybe, but nothing too out of the box. Maybe you'll be able to enter a building through a window instead of the door, but either way its just a matter of height and whether or not the guards are looking at that spot. The game seems as if it cuts down on so much of the substance I love in my stealth games in order to perfect the idea of precision take-downs or getting around guards in a unique perspective rarely seen in stealth. Again that's all great, but its not for me and I know I'm not the only guy thinking along similar lines. This can be stretched to apply to pretty much every genre though. The same guy that adores fast paced arena shooters wont necessarily enjoy Contra or crimsonland style gaming. A guy who loves Tomb Raider wont necessarily enjoy Strider, part of the point was blending 3rd person action adventure with metroidvania adventure. A guy that loves GTA wont necessarily enjoy Retro Rampage. A guy that loves uncharted.... ok what the heck is Uncharted supposed to be replaced with in 2D!? I'd love to see last of us attempted with stealth, crafting, and limited resources on a 2D format but you'd be missing out on tons of the world building moments that helped make them more believable characters in a game highly praised on. Don't even get me started on the differences between 2D and 3D platformers. I grew up around both, one was an amusing distraction, the other made me a gamer. You can guess which one is which. I'm not hating on 2D. Its not like that's a bad or taboo thing, its got its purposes and fans. Just as well there are triple A guys that occasionally put out 2D games. I also want to note I love Risk of Rain, Dust, and I've had some quick fun with Aqua Kitty... all 2D indie games. Its just a matter of different tastes though. I hardly ever feel like getting into those luck based 2D games where my save is erased every time I die, or the countless 2D puzzle platformers I could have played on newgrounds. There's become a more unified taste for the triple A market that usually produces in 3D. Many indie games, especially the highlight ones, are often associated either with limited landscapes or 2D. Of course there's exceptions, and No Man's Sky, chivalry, and serious sam. Oh and Torchlight... LOVE torchlight. Still sometimes you just need a big wide open adventure that you just can't hold indies up to. Some want a 3D world, lore, replay value, maybe voice acting with your cut scenes and deep story moments, etc. That's stuff harder to find in indie games, and for some people that's ok or maybe even fantastic, but for others... not so much.


To try and bring this thing full circle, I think AAA gets a lot more mud slung on it without any of the credit. Of course what they look for is money and success, and they get lots of it. Still I feel like this article is both more clarity to where I come from on the issue, and a piece of advice to be grateful for what good still lies in the triple A area. I really don't think indies are the solution, nor does there need to be a "kill triple A" solution when some of them are doing fine and respectable work. I still love indies to of course. As a matter of fact I'm going to use this bit as an excuse to say how awesome Moon Hunters looks. No like... really, moon hunters looks absolutely brilliant, and I don't think I've ever been this excited for an RPG except maybe Dark Souls 2. That just bumped up my expectations for how incredible 2015 looks. Likewise I'm looking forward to using Minecraft on my vita. This wasn't meant to be anything against indies or lower budget games at all. Its just that I wanted to say to remember to be grateful for the good that comes out of the big guys at times. I mean lets even take arguably the most hated publisher, EA, and lets see one of the interesting games they've put out this year... Plants VS Zombies Garden Warfare. I'm not buying it because its online only, but honestly just look at it! It looks like a blast! That's just plain fun, and I don't see why we need to stay angry over mistakes all the time. Not only that, but its kind of dehumanizing. Despite whatever shoddy calls a publisher makes and deserves hate for, ultimately when you hate on a game too much and beyond its core point you're likely stinging the guys that worked hours off for days on end to make it fun. If you want to hurt the publishers more than devs, choose your words carefully. I'm trying to get myself to think more in that line as well. Now I'm going to go back to Tomb Raider. Its flawed, sold out to a big corporation with its sequel, and its got content missing due to pre-order stuff, but its still one of the better games I've played this year and I appreciate all the effort the team put forth to make it a good game.


Wednesday, September 24, 2014

Lets rage about guns! (or not)


I've tried writing about this before but just ended up folding it in and quitting for more enjoyable articles. However the subject refuses to leave me alone, even in the presence of awesome and fun things to discuss. I'm talking about the blame on FPS all over the place. I recently visted an IGN podcast snippet where they discuss a fan question about "what happened to 3D platformers" and they talk about it for a couple minutes and note the really big open enjoyable experience rather than say... Crash Bandicoot or the new big mario game that had cats. At the time the first and most popular comment simply said "The FPS generation killed it". Its lost that place to better comments but sits with growing upvotes past 56 and has a follow up upvoted comment about how those guys "aren't gamers". Oh my, what a familiar mark of ignorance. I've seen this time and time again. Some people remorse about "better days" or a new FPS is announced by an interesting team (its never the mainstream ones for some reason) and everyone jumps on the bandwagon of pretending all they ever see at wal-mart, gamestop, and bestbuy is FPS because apparently that's the only thing the market puts out today. Really!? Its not even a clear majority, most of the games are 3rd person action, or RPGs, sports games, and FPS sits alongside them as those combined bring together the most popular income into the market. That's just shelf space though, when I open the possibilities up to more PC games and digital releases across all platforms we've also got various random indie games that get a lot of attention and MOBAs making a huge scene. Oh yeah and MMOs are still all over the place and litter the internet ads like a stubborn confused salesman that just wont leave your doorway. But lets go back to shelf space for a second....



Remember that time where I sniped someone in guitar hero? No!? Oh right, it wasn't an FPS.
I've got to be fair though and give this a go, where gamestop does love dressing up big market games and gives us pictures like this around launch. I could have done a cheap shot and throw one of Nintendo's consoles or a digi-store screenshot in, But we both know FPS games certainly don't make the majority in those departments. Well ok, at least those with common sense know it, the reason this article exists is because of people running around pretending they're choking on shooters. Again this is double the pain because of where I see these comments crop up. COD articles usually spawn COD defenses, memes, or hate, but nothing about general anti-FPS. Battlefield articles get people cheering and treating it as something amazing, or EA hate. However Wolfenstien gets fussed at for being "another generic shooter" even though its the only shooter not being iditical to something we have around the same time period. The guys behind Bullet Storm get yelled at because they have an interesting paranormal themed FPS, but because its an "FPS" its already dismissed and hated because we're "We have enough of them". Then someone comes along like cliff and announces that he wants to bring arena shooters back, and suddenly the comments light up with attacks on the genre, because [Sarcasm incoming] we clearly see unreal tournament released every year alongside many arena shooters copying it, thus destroying everything that is close to being different. [End sarcasm] These kind of anti-FPS comments also pop up within articles where otherwise people were having a good time discussing old things, or trying to find a logical solution to bring them back. Again the start of this article stems from one about 3D platformers, a genre I love so much, and in between the greatness of Mario Galaxy and the potential for kickstarter projects, and those discussing changes in trends or platformer history, suddenly some guy gets rocketed past all that discussion with the logic that said "FPS popularity = No more 3D platformers". Right.... because I directly remember Sucker Punch and Nintendo telling me about their latest shooter that all the kids are into, and Insomniac quit R&C* to make 10 games in the Resistance series. Yeah I'm being sarcastic quite a bit, but its something I can't help to resort to not just because the people are wrong but are so off the point that its just too easy to flip things around and show them how upsidedown their views are. The ignorance this crowd has is baffling and I've been holding off from venting for so long but it keeps piling up. In an argument or debate I don't degrade people with senseless name calling, I don't hold grudges against them, I don't throw a tantrum, but if their side is just so upsidedown and ridiculous I can't help but show them just how wrong they are with sarcastic examples... like how Enemy Front outsold Mario recently because of the "FPS generation" of gamers, and Minecraft flopped hard in stores for not showing an explosive shooter experience on its front cover. Better luck next time Mojang, I guess you'll never be able to say your company was worth a couple billion or more because you didn't choose to sell yourself on an FPS like everybody else. They should have known that you can't make a living in the gaming industry unless you're a shooter.

*I still insist that Ratchet and clank isn't completely a 3D platformer. Its more of a hybrid between so many different ideas melted together perfectly with 3D platforming and RPG themed shooting taking the front of it all. However by most people's standards, especially in the article about platformers, it is considered one of the few 3D platformers left.... and I don't entirely disagree with that kind of context.

Ok all sarcasm aside and trying to be more sympathetic to the other side... I guess they're angry with the recent years of high hype trains over shooters. Of course that doesn't explain why they I don't see their comments on high profile games like Destiny, Battlefield, and Call of Duty, but still that seems to be the general message I'm pulling out of their slanted extremist views on an entire genre. You know what, I'm tired of it to. I'm tired of media biased towards certain games, I'm tired of the hype train being shoved in my face, and I'm tired of "me to" shooters appealing to one lowest common denominator demographic. However you know what'll actually fix that? Finding the core problem and demanding a solution, not asking to axe an entire genre or blaming it for crushing something else totally unrelated. Its not there to be your scapegoat, its there to please an audience, and if that isn't you then you need to find your game. If your game isn't present, figure out why (Hint: it has nothing to do with something totally different existing). Chances are your ideal game doesn't exist either because its too edgy to exist yet, or its because it wasn't an expensive high production game with a mass appeal ready for millions of sales because that's all triple A wants to put out now... and that is a massive problem hurting jobs, multiple genres (including types of FPS like arena shooters), and the chance for innovation in what is still left. After you've found or maybe even fixed the problem, let people know there's a customer like you in desire something and you want the industry to fix that. Maybe one day something good will come out of it and you'll find it suddenly coming back. Sly 4 popped out of nowhere and delivered an amazing 3D platformer experience, and similarly Wolfenstien came out and shocked veteran FPS fans and even some new people with a thrilling FPS adventure set up like an old school corridor shooter like we almost never see. Oh and how about the multiple upcoming marketed indie horror games alongside a new and potentially jaw dropping Silent hill return alongside a new horror IP from the director of Resident Evil (before it went down the gutter). Oh and Unreal Tournament is finally coming back since its last game in 2007. Either way though the answer isn't in blaming some other totally unrelated genre. PS2's period had plenty of FPS games just like we do today (Killzone, Halo, a Timesplitters trilogy, two Red faction, several UTs, a trilogy of medal of honor games on consoles parallel to a separate few exclusive to PC, COD, Black, Turok evolution, a weird spin-off serious sam, Area 51, etc...) the only difference is they're higher on production and return rates, higher marketed, and far less diverse... because again that's how Triple A decided to run things. Those shooters didn't stomp on your platformers or Horror games and prevent those from happening, its the fact that the industry and media changed in a big way with some growing pains that are still going on. I don't blame Skyrim or Dota 2 (two massively popular games representing totally different genres) on there not being more games like wolfenstien or Spyro, I blame the guys calling these shots that introduce dumb or uninspired mechanics, and the condition of the industry that lead to the death of developers like Krome and Free Radical that could have made another Ty or Timesplitters if they were still around able to own and seek out a publisher for their own IPs. I blame the guy in killzone 3 who implied gamers were too stupid to comprehend such vital features as server lists and instead going with what everybody else is doing just to play it safe... even if that means ripping out something that's objectively better for the game.

Oh by the way that game (killzone 3) sold less than its other copy and I'm not sure Shadow Fall sold better than Killzone 2 either, because what both certain triple A and the ignorant masses of the anti-FPS bandwagon don't get is that there is no magical "FPS generation" buying every generic shooter while destroying everything else. That doesn't happen, it doesn't exist. FPS games are still flopping all over the place, disappointment is still loud and blunt on some of those games, and other genres are thriving and co-existing with shooters. Not every game is lucky, but there's so much coming out or different things being played its hard to sit there and tell me with a straight face that it didn't happen. Valve games are still massively popular, hearthstone is being played by just about every gamer voice I know and is likely making huge money for blizzard, Diablo 3 just had a massive relaunch with the reaper on souls coming to consoles and refreshed on everybodies minds even though its the same game that already came out. Over 150 indie games are scheduled to release at some point on the Vita and I'm willing to bet there may not be a single FPS among them. Horror has two major games upcoming that are grabbing press attention insanely well. Tomb Raider slapped the typical 3rd person shooter in the face as it proceeded to gather a huge following and proceed on with its unique cinematic Metroidvania meets shooter style, and is coming up with a sequel that people are so passionate about it lit the internet on fire when MS bagged it as a timed exclusive. Multiple open world games are coming out and I believe the total will be around 6-7 by the end of the year (though Far Cry 4 is an FPS if you want to count that off), and its predicted to be a growing trend. Mirror's edge is getting a new release even though its a bit unclear so far. Trials Fusion was one of the best surprises of this spring being a unique little platforming stunt racing game, and around that time there was also a certain small niche little RPG called DARK SOULS 2 that I loved playing. Ratchet and Clank is getting a remake of the original game as well as a movie and there are rumors that despite poor sales Sly Cooper is getting a 5th game. Skylanders is still making big sales, and heavily advertising the release of each milked copy as per activision's normal standards. Soul suspect was a sloppy failure but still attempted act of releasing a unique triple A adventure game this year where as like horror its been kind of left to the indies. Oh and Nintendo has quite a good handful of awesome games for the Wii U alone, never the less its major platform the 3DS that I don't keep up with. I was just playing Mario Kart 8 today. Actually speaking of my latest catalog, even as an FPS biased fan I've been playing a ton of PS3 games lately and almost none of them have been an FPS. The last FPS I recall playing was Killzone HD that I might have played at the beginning of this month (EDIT: Nevermind, I actually did play an hour of Blood Dragon while listening to a podcast... honestly that's still not much at all). Since then: Ratchet and Clank, Sly Cooper, Quantum Conundrum (I'm LOVING this one right now), Minecraft, GlitchHiker as well as a demo for unrest (exception to the rest, these two were on PC), Cel damage HD, and Dishonored. I'm thinking next I'll either play one of the tomb raider games I own, great big war game (an interesting turn based strategy game), or Spyro. ...That is of course if I could tear myself away from the alternating course of minecraft and QC that I'm in right now. Do you know how mind numbingly boring it would be to be a part of this "FPS generation" that doesn't actually exist? You'd miss out on so much, and for what? To stare down the barrel of a gun, weave in and out, and shoot all the time? People need breaks from their stuff, even the ones they have a biased favor in. Unless its an addiction, I'm sure they do take breaks. There's a ton of other games out there, and its hard not to shake it up a little bit. In what medium does someone restrict theirselves to only one genre? Nothing. People learn, grow, and progress by trying new and different things, and if they don't alternate somehow they burn out. Even my dad who's a casual player and almost always on either COD or sniper elite when he plays chooses to sometimes go into GTA, football, or grand turismo instead for something a bit different.

A high profile, mass selling game without guns! Quick, pretend it doesn't exist!

You hopefully get the point by now. Look at your shelves, look at the pictures of shelves posted previously, and look at how many games are on the websites of steam, gamestop, or simply being discussed in some kind of general games forums. There is no FPS monopoly or some looming giant here to take your goodies away, the genre is doing now harm at all. There's far more out there coming out to. You've got piles upon piles upon piles of games both past and present that are nothing alike to this supposed genre that floods you. There's no flood, no dam was built up and then broke by anyone. Instead there's an ocean of games... not a specific genre of game, just games. That doesn't mean there aren't problems with this ocean, or droughts in regions where there should be water. There's plenty of problems still going on, but its mostly in the publisher's hands rather than an inanimate genre that can't do anything but wear a label and smile. There are genres being overshadowed and butchered, then when asked about it publishers pretend it doesn't sell even though nobody is giving it a good shot to show this. Calling for the end of an entire genre though is just causing the same problems, especially on the page of those adding diversity like wolfenstien or cliff. Using that genre as your scapegoat is... for a blunt but much needed word, stupid. However its a type of stupidity that doesn't just last in that knee jerk emotional wreck moment I'm guessing it started from, it keeps happening again and again and again. People are somehow actually convinced that because TitanFall, wolfenstien, Far Cry 3, and Call of Duty exist, there can't be another 3D mario game and that the genre is evil for that.... even if there totally was just another 3D mario game. I guess its because we're in this age where people are confused and a bit entitled. They feel like they they don't get their way, someone else can't either, and something must be destroyed or taken down or blamed. Its really just a stupid and hazardous mindset. They don't care how hard someone works on this genre, who's involved, who helped it to grow in the first place, or who enjoys it or may be introduced to gaming through it. Its also disrespectful to those who compete against the opposed genre, because all of a sudden their work means nothing and isn't recognized to these hateful comments. Suddenly Grim fandango's remake, hundreds of indies, Mario, etc don't exist because all they can see is an FPS flood that doesn't actually exist. They can only see and hate on one genre, and its a sad state of hysteria I'm fed up with. On top of that I wonder how many are hypocrites who don't support the games they preach for. I'm sorry for this rant and its gone on quite long and I'm sure its far from my best work, but its been coming for a long time and people kept pushing it... and pushing it... and I've just had enough. Its like I said in the topic about a "well needed break" staying away from comments is therapy. Going back... well it'll send you into some weird fits. This is why I was giving the advice I did... its just not worth seeing those comments again. Its just kind of sad I can't read about something as nice as 3D platformers without seeing this sort of rage inducing ignorance and disrespect again.

Tuesday, September 23, 2014

A puzzling victory



Remember to always keep an open min on things guys. I'm a little bitter about puzzle games. I want to love a lot of them, I really do. But they go wrong so easily. Of course there's always an audience for it that loves it just the way it is, but personally I say it often as too binary, too complicated, and unless its got a level editor there's probably no replayability. This combination leads to frustrations, a feeling of lost potential, and ultimately I feel like I took a wrong turn and always need a better game to remedy it. Puzzle games are often some of the most colorful and imaginative games out there, providing what are usually the most unique or interesting settings, sometimes amazing stories, and feel like you just want to be a part of them to feel all happy and fuzzy inside. Then you get to the part where logic gets turned upsidedown and you're expected to work with constantly increasing variables that just suck the fun out of these things for me. I'm not just saying this as a guy that sucks at those games, and maybe I do, but its just not that fun sometimes. Lets say Portal for examples, its actually a lot better than most but lets just focus on this point as it still serves a good example. You show me this mechanic that I can warp portals out of a gun, and as long as there are no more than two portals needed and a clear wall for each portal I can essentially use that connection and a great power is put into my hands. Then you have me.... chasing science experiments in cold hard uninspired corridors of some underground lab facility with the only functioning character being one I can't see. Now its fine to tell me you need restrictions to give me a fun challenge and for the simple fact of developer practicality, but is there really nothing else you could do with this concept? No natural environments to give me, no true enemies or active conflict to work against, no characters to discuss this ability help out or use it on, no exterior objectives that I experiment with solutions to get to? In most of the genres I truly get hooked on, there's some sense of freedom and self-fulfillment you can get with the mechanics you're given in a more open feel, but in puzzle games you're simply completing lab tests to proceed. Now even though this may be a bit of an extreme comparison lets contrast it to how "puzzles" may work in a sandbox-like stealth game. They give you all sorts of powers and tools in those games, give you usually multi-pathed level designs, and steadily increase the difficulty with security or limit your resources rather than bottling up the entire game. There's no definite right answer, they're a natural sense of risk and reward in your powers as well as the choices you make, and there's a natural feeling of challenge and even more challenges the player can impose on themselves. Its also worth noting that its not about using your devices because you have to, its about using them for clever solutions and experimentation to get better results to an exterior goal. Its an incredible feeling that I kind of wish puzzlers could lean towards more often. Imagine throwing a portal gun into that mix! Like I said its a bit extreme compared to the state they are in, but that's why I say lean towards. It doesn't have to be that open, just more closer to it. I'm not hard to please with open gameplay, my favorite kind of FPS is an older format of corridor shooters and that's mostly a matter of variety and decisions with what weapons work in what situations. I just want more depth, choice, and to see the mechanics go somewhere beyond simple right and wrong puzzle solutions. That also helps grow a community around seeking new ideas and experiences from each other, people showing off cool tricks or funny glitches, and just letting it be more accessible without that being a bad thing. Instead most puzzlers insist on taking the most amazing worlds, settings, mechanical concepts, and bottling them up to very tight and binary level designs that over-complicate themselves over time. Well at least with portal it had big 3D rooms where you could distract yourself with a little before proceeding, I guess between the concept and that tiny bit of leverage I was enjoying (and excited to complete) the game more so than the average puzzler. Its a step more to the right direction. What's the next big step though? Its actually in a game with a couple face value similarities called Quantum Conundrum.

I've got to admit I'm moaning a bit too much, this article was more about how awesome this game is rather than why I don't play puzzles often. Still I felt that explanation was necessary, because its shocking to find myself loving a puzzle game so much. It just does more right though! At least to me, others will be turned off by its hybrid nature. Few puzzle games are ever just puzzle games, they usually combine with some other genre in order to wire in the mechanics. Countless 2D platform puzzlers exist, but how many are 3D platformers? Portal didn't have hardly any true platforming in it but may have been close, but with Quantum Conundrum its a massive part of what the game is. However it has a few other things in common with portal. Your trapped in a place by yourself (sort of) with the scientist talking to you, you've got a device that can help shape the world around you thus leading you into puzzles and solutions, and you have a general atmosphere of science. Oh yeah and its all in first person. See that's the weird thing that throws some people off with this game, but personally reinforces my enjoyment of it; First person platforming. I love it for some reason. While it shares many face value elements in common with portal, it feels like a step closer to releasing the chains and letting your imagination enjoy the game. You get 4 different powers, each of which are physics based ensuring a sense of experimentation and trial and error, mixed in with an encouraged sense of platforming, springy level designs, extras & collectibles, and you have a formula for a playful environment with natural experimentation to solve these puzzles.

Oh yeah, and Ike is there to have some fun with you to

The game just does something to hook you in with this line. Sure its not perfect, the ending is lame, and there's one or two moments where you may hit a frustrating moment, but I played this game through thick and thin for hours on end. I just had trouble getting away from it, and in less than 24 hours of buying it I passed the finish line. Its short I admit, but finishing it this soon was more due to my amusement. Meanwhile I took like 4 days for portal if my memory servers me well, which was still fun but not quite as engaging and I found myself breaking away more. The game here was just stimulating my brain constantly. I was building bridges slowed down by time, spent around 30 minutes building a ladder out of furniture to try and stack it up against a hidden collectible and reach it just right, tested multiple solutions and even tried breaking the ideal solution several times (and I think it may have worked in a couple cases, but I'm not quite sure because the game is open enough to leave me feel like I genuinely found a way), and in between the right idea I would stop to just throw things around or toy with a room. Each new puzzle had me thinking as well as just bouncing around, figuring out what I could climb or jump on, and taking in the thrill of warping things around and the working sciencey gadgets. I got into tiny spaces I didn't think were possible just to say "Cool!" and leap back into the main puzzle. It also had moments where the puzzle factor took a short break and you were put on a conveyor belt or something similar and just tasked with surviving to the next stage, basically reinforcing that platformer vibe that was enjoyable. It was just an amazing experience of trial & error experiments, playfulness, and fun. Oh and with that said, the little Ike character, machine faces spitting useful supplies, and the little details like the painting were all awesome little touches that let me enjoy a world that was honestly aiming around a low budget PS2-like mark.

I remember when the demo first came out and I laughed as the theme music and background of the game's highlight took me for a delightful surprise, and I had the feeling something interesting was in this game. I think I played the demo like 3-5 times, enjoying the physics, jumping, colorful environments, and the witty feel to it all. It was actually something worth replaying and experimenting with... but I felt like it would fall into the typical trap of complexity, and restrictions. I'm glad I kept an open mind because towards the end of this Square Enix sale I took a chance and grabbed this gem, and its been the few things of recently to glue me to the screen and just game on as time disappears. I should have been in on this sooner like back when I loved the demo, but whatever the case I really found this game to be a delight. I just really wish it had a level editor or more to the game, its a shame its kind of over to me now. I may go back for the extras I've skimmed over, but honestly most of that stuff feels a bit like it'll take the fun out as I stress perfect time runs, shifts, and no deaths. Anyways if anyone is reading this, skeptical about puzzlers, and has yet to try this game... do it!


Too good for fun

Before I even start, I know in some capacity this article is either silly, or ironically getting worked up in semantics as a resp...