Now I don't want this to be confused with a certain youtuber's title and message on framerate from some time ago. The debate isn't about whether or not 60fps is better, because its just a fact that it is and your not losing anything "filmic" from moving to it. So that is a framerate non-debate. What is still up for discussion, talks, and will contain differing views is whether or not the framerate is worth the visuals or if 30fps is just fine. This is more of a console debate than anything else, as you can always adjust your own on PC and if you can't you know its either a matter of upgrading or complaining about a sloppy optimization job. What brings this up now? Well... several things really, probably the biggest one in recent times being Naughty Dog's statement that the remastered Last of Us is a game changer at 60fps and they wish it to become the standard for gaming. The other is up for debates, it seems like some were just expecting better everything with the new consoles, and others appear to be driven by PC elitist's talk. Of course its not only that, but PS4 fanboys trying to use it against the xbox 1 for some multi-plats as well as the talk about resolution for cases like COD. So naturally people loved hating back on them whenever a game had less than either 1080p, or 60fps... and apart from ports and Wolfenstein, there is nothing that really has that.
Got to love the console wars. |
Now the thing to keep in mind is that compromises are made all the time. The engine, physics, graphics, resolution, and performance must all blend together and function across consoles. Each and every thing around the game's limit will stress the able performance, and that does mean the framerate can take hits with more effects. Any PC gamer can tell you that resolution alone will move framerate easily, so there's a good chance you wont be hitting 60fps and 1080p on an advanced game. If you can... its going to take downsized shading, lighting, AA, or something similar to make up for the big resolution and performance. If your aim is 30fps, you can probably look more like Shadow Fall and Infamous. If you drop the resolution in addition to aiming at 30fps... well I don't think we've seen a perfect example, but it'll probably beat the two previously mentioned games despite some extra AA needed (or handle their engines better). So in the end the discussion is whether or not its worth the comprimises. My own view? 1080p is worth it, 60fps is not.
I just don't see the boost that people claim is offered within 60fps. The framerate looks the same to me unless I'm staring really hard at a side by side comparison (and yes, 60fps is better in that case). People also say the response time is better, but again I don't really feel this. I've jumped between 30fps and 60fps games without feeling out of place or anything. COD isn't more responsive than say Killzone or Bad company because of its framerate, its more responsive because its incredibly fast and twitchy... much like Unreal Tournament 2004 which I've run just as fine at 30fps. I actually play at most 30fps games better, especially if its a case of bad company 2 vs COD. Now I'm not going to call the response time stuff a lie, as I know from going to high on certain PC game settings or just badly optimized games on consoles that a very low framerate can mean the difference between hitting your mark. I've watched my quality vastly improve as I tweak and go in and out of higher settings on Chivalry, and I sure need more than 20fps to be at my best (which still ain't good, but that's another subject). However the thing is 30fps is around the mark where you lose track of any real difference, and I haven't seen people change or lose balance over a 30fps mark. The games play just fine, and again I'm better at nearly every shooter over COD because most other shooters have more for me to learn and adapt to and conquer or outsmart other players with actual tactics of some kind. However one thing I do notice between Resistance 2, COD, R&C: crack in time, and rage at their 60fps, and then compared to Killzone, Bad company, R&C: nexus, and Metro at 30fps is that the 30fps games always look, and process more into a more immersive and interesting experience. Before Insomniac dropped their framerate, they always had something or multiple things within their games that had horribly jagged edges and desperately needed some sense of higher resolution or AA (and this is coming from someone that can never put any AA on their PC games, so I should be used to it). Rage was just a total mess, with some of the worst and most distracting pop-ins ever, and textures and details that were so flat and dull they shouldn't have bothered loading with that pop-in to begin with. Meanwhile I don't have to explain why COD wasn't breath taking, its still running on an ancient modified engine even to this day and it just doesn't compete well or hold any impressive effects. Its not ugly, but you certainly wont see it competing against most other shooters in visuals. Meanwhile Killzone has some of the best PS3 visuals out there and an insanely good engine with ragdolls, wind effects, and a heavy dose of lasting decals and blood. Metro is an amazing job from a 3rd party source, and Bad Company 2 has you destroying entire buildings as well as superior model textures over the average military shooter. Oh and Into the nexus is one of the most beautiful 3D cartoon-ish looking games I've ever seen in my life, even if it sadly dips below 30fps occasionally... its worth it considering I'm not watching 8-bit explosions everywhere. The differences between most 30fps and 60fps games are visually jarring, meanwhile I just can't detect the framerate boost and I wouldn't unless it was a side by side comparison.
Worth 30fps! End of story!!! |
Now with that being said, I'm going to play into the idea that maybe this would actually be the best time for 60fps to become the standard. Despite what I said, I have to take a step back and also ask myself what is "good enough" and I think its safe to place that on the visuals now more so than the framerate. Sure 30fps is good enough, but then again so was Wolfenstein's visuals (once you admire the details and all the destruction), or Mario Kart 8, or considering we can upgrade Last of Us in addition to 1080p/60fps maybe even just leaving it at that despite it being a port is good enough. Heck I still think PS3 games as they are just look pretty great most of the time. Ground Zeroes looks incredible on just PS3, and if it can look better, hit 60fps and high resolution, and be an open world game, that is all good enough to me.
MGS's fox engine looks so real! Ok, real link |
Let the fun times keep coming! |
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