So I warned you I'd be playing this, and yup I am! So how's the Prequel mini-sequel to last year's best linear shooter? Well pretty great! I can't exactly say its too fantastic (at least not yet), but its fairly great and it does enough to have me excited to be back. For the record I'm in the middle of chapter 3 now, so maybe I'm like 1/3rd or so of the way through.
The most interesting thing I realized off the bat is how I recognized parts of the plot. I thought it was just a name drop first of an older character with some references, but as I went along it kept coming back more and more until it was clear that actually the first area of Return to Castle wolfesntein is being fleshed out in this prequel. No really, talk of dead kings, alchemy that brought people back to life, the paranormal SS division, and just a ton of stuff was added onto such an old and quickly dispatched enemy from a game over a decade old. That actually surprised me, but I'm quite happy for it really. Although it does mean that unless they wipe the old game cannon clean, I also know that we wont be killing her here. However its already given us personal logs, detailed work papers, nazi conversations about her and the work, invented a new interesting character who assists Helga, and even made a clever easter egg out of the scene (lets just say those who speak dragon will get it). I can't help but wonder if the future of the game will have me fighting paranormal stuff, which would be a nice surprise considering how MachineGames emphasized they wanted to stay away from that in the original game.
What of the gameplay? Well lets get the nitpicky complaints out of the way first. For starters the opening is slow. Its fine at first since the prologue is kind of expected to do that, but then almost the entire first level is made up of these fixed patrolling brutes that need to be taken out a very precise way. Its done in a way that really tests your patience above all else, and there's no real room to experiment or much to explore, its just a very boring way to start out a game especially with it in mind that this is kind of a shorter game. In concept the enemy used was neat and there was one really cool challenge to timing your move right, but making an entire level out of them was just... ugh.
These guys aren't what I play wolfenstein for |
I will say though I'm not sure if I've gotten rusty or the enemies have gotten better. The enemies seem faster, more responsive, and love vaulting over rails whenever they can. Unfortunately I'm backwards and I'm pretty sure I'm slower at reacting from not playing a good FPS game in a while (been mostly playing R&C, and Dust before this). However as usual I'm coming to grips with things fast, and having a blast killing nazis.
Gimme my perks! |
...and stare at their creepy decor while I'm at it |
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