Sunday, August 17, 2014

Treading on the already charted path...


So remasters are a big thing lately, and many people are either fussing about them or telling them why they shouldn't be fussing. Some are even asking for them. Now rumors have been going around about whether or not Naughty Dog needs to do one for Uncharted, and we've been told its not off the table. However is this the right way to go about our new generation of consoles? Screw it, I'm not asking the question, I'm just going to state what should be obvious: Our generation is fine with or without it. Whoever made this a concern to begin with really needs to have their head examined, I worry they're  part of the crowd that just loves finding things to hate on like the Witcher 3 CE controversy. Can we please stop that? We have plenty of true legit issues going around, but they're far more obvious and have way less if any benefits.

Ok so lets review what these remasters are. A developer either sets aside a few months, works on porting, optimization, maybe brings out new textures and features, bundles all DLC with the game, and puts it out on the shelf for some type of price they deem worthy but the internet will surely complain about later. Then all of a sudden an old PS3 or 360 game is out on the PS4 or xbox one running at a higher performance. That's it. Unless its the Last of Us we're not looking at much press attention, not any must-haves (either because you lived so long without it or because you already played it), and its not like it hurting you for being on the shelf space. So you've lost.... nothing. Now lets see the potential of what you get out of this deal: A chance to experience a game new to you in a better way than originally intended, a more polished and refined form of a game you enjoy enough to play again, a chance to use this game with new share features of the consoles, or a chance to play it at a more comfortable framerate if you could actually bother to see the difference. So... why is this a problem again? No, really? What's the issue? Mine is only that the remasters are of more recent-ish games rather than the older, so I'm technically disappointed there aren't more done in the right places. Sure the cinematic ones like Last of Us and Tomb Raider pay off better than an old game that has outdated graphics even by last gen standards, but I'm sure I'm not the only one scratching my head over how Sleeping Dogs is getting one and yet Red Dead, Deadspace, Bioshock, Modern Warfare, and Mass effect are all left behind. Those games aren't even ones I want, I have my own personal list (Killzone 2, Souls trilogy, and Skyrim please!), but those are clearly classics worth porting by general standards.

Those death animations must be in 1080p!
Meanwhile the internet wants to complain because... well its the internet, go figure. Look if this were about recourses, I'd be worried. However the industry is digging its own grave with new crap more so than it did when it gave me Sly and R&C collections, and I refuse to believe its really powerful work to port. Ok maybe for the PS3 exclusives like Last of Us its tricky, and I commend any work and effort that goes into these ports, but it still seems like a minimal amount. Instead its pretty much just small time port jobs off to the side. Uncharted 4 is still on its way, and people like AngryJoe got to experience Last of Us for the 1st time in a totally remastered and more alluring fashion for a good deal (well I guess its pricing is another topic the internet jumped on... but I'll stay out of that). Oh but the console's identity is "in danger" according to some haters who are scraping the bottom of the barrel for a reason to be upset at a good thing. If this keeps up the current generation will just be a rehash of last.... except for a new Killzone and Infamous... and upcoming Halo, souls successor, multiple exclusive racing titles, totally superior formats of the biggest multiplayer shooters, oh and lets not forget the flood gate of indie games that were otherwise PC exclusive. Never-mind the heavily pushed share features, the millions of sold units, the twitch connection, and totally different controllers. Its all a facade, because now that The Last of Us, Journey, Metro, and more have been ported over suddenly nobody can tell them apart! Not.

Again if this is the best the complaints have, its scraping the bottom of the barrel and rushed out to try and justify a pitiful sort of negativity that many can't seem to live without in these odd times of gaming. The funny thing to is they don't say anything about the weird games being cross-gen, which I'd assume falls under the same umbrella. Heck I could even argue the flood of indie games is itself no different than just porting from one to another, its not like Blacklight retribution or Awesomenauts was anything new. However these aren't fussed about, because the argument that good games being resold somehow steals the identity of anything is nonsense! Even if they were somehow correct, I still don't care. If the PS4/XB1 lived on in memory as the consoles of rehashes, it still did its job well. It provided incredible games with new system features, new design, and it does indeed have exclusives whether or not people want to appreciate them over whatever remasters pop out. The consoles entertained me with new capabilities I didn't previously get. I haven't bought into a single remaster and see the generation as still perfectly functional and healthy, heck scroll down through my recent articles and see how much I adore the possibilities of 2015 as an incredible year for these new machines. If you treated every kind of machine with this logic where you're paranoid about its identity, and told yourself you couldn't buy classic movies on blu ray, or carry over your steam account on a new computer, you'd probably be living a very sad life. If Last of Us remastered is somehow keeping you from noticing all the fun and exciting games coming up ahead, something is more wrong with you than the game.

We have a lot of problems with this industry. Triple A has a horrible time with responsible budgets while indies have practically replaced mid-tier, retailers of all kinds have encouraged developers to slice off content as pre-order bonuses while the publishers also try to spread this further with pre-planned or disc DLC, and things are becoming more dependent on online with more restrictions and control seeming to fall further out of our own command. There's a lot of good still out there though, but we just have to sort it out sometimes. However one thing is clear to me and several others: Remasters aren't our worst enemy like some want to frame. If you don't want them, don't bother and you wont likely so much as hear about them either, they're totally harmless and just there to entertain those that would have asked for such a thing. Personally, I'm looking forward to Journey and I'll be watching for Metro Redux when it hits $20 range, and I'm excited to have that chance on my PlayStation 4. Its good to look back on the nice things of the past, but its another to have them re-enhanced and even greater and compatible for your convenience with the present. Please... stop trying to make that seem like a bad thing. Its there for you to enjoy and be a consumer like with anything else. So I hope Uncharted does get a collection some time, along with other games, so that their fans or new comers may enjoy those as well. Meanwhile I need to check again to see if Journey's port has a release date...

Some things are too beautiful to leave behind

Saturday, August 16, 2014

Rise of the timed exclusive


Ouch, what a big blow. Those aware of the recent Gamescom news will know exactly the thing I'm referring to. Tomb Raider fans hoping to enjoy a brand new adventure from last year's hit reboot Tomb Raider will be disappointed unless you've came prepared with an Xbox One. Tomb Raider's sequel has suddenly been grabbed by Microsoft as an xbox one console exclusive. Meanwhile it has issues holding any other title, but this still has people baffled and raging at their monitors. However is it all really bad? There's actually a bit of a cheering side with this move actually. Yes for the most part people are acting like its a sin Square or Microsoft committed, but some say "Finally Microsoft gets it". Personally I'm mixed. I was told first through an unofficial source and felt some sense of disbelief, read it and then thought "alright fine, I know exclusives happen. This is just like BloodBorne, and I can live without this since 2015 is still going to be awesome". Later the final thought hit me as it remains now... this isn't just an exclusive, its a freakin' sequel and this isn't quite the ideal way these things should work. This is actually so wrong it jus- Oh wait, halt the press! It turns out it was later confirmed to be a timed exclusive.... on an entire launch of a triple A sequel. Way to take this to a whole new level of stupid microsoft... but I'm not going to just trash MS here, they only started and dealed a new card in the timed exclusive wars. Sony has been fighting it as well, which is pretty much equally as bad and considering how much more ground they're usually covering you could even argue its worse. I know I'm not the first to say this, but fuck timed exclusives.

Now before I start this rant I have to say the TR news we got after gamecom is good (or at least better). I was so ready and willing to make this article a ripping rant into why this wasn't just a regular exclusive deal, though I was also going to name some brighter sides as well. However for the most part it was looking grim for fans and was generally a sour corporate move that shook our expectations and ideas of what it means to have a good exclusive. Its not just an exclusive in this case, but one that was a sequel to a major multi-platform hit and a long time iconic adventure franchise. It may have only been rebooted last year, but Lara has been a major impact on the multi-platform industry, and has strong roots in the PlayStation community, and recent heavy backing from the PC community. To rip it all away and then brag about how your holding back the most ambitious Tomb Raider yet (just PR hype talk, but its still got legit potential to be that) from more than a 3rd of its fanbase (xbox ports saw the least sales of the 5 consoles it was on) is just screwed up. Its further more worrying when you question whether or not they shot their potential sales, as this was the kind of move that was going to stir more anger than xbox one sales. Now by contrast Sunset Overdrive was the right alternative to this situation. New IP, fresh ambitions, great marketing, well known and smart development team, and funded like a 1st party game. That is a killer xbox one game that I envy but accept its exclusivity, and it will shift units if it lives up to expectations. Tomb Raider just isn't doing it right though. On top of that I'd also like to bring up the 2nd major thing this news brought: it was coming to 360. So... yeah it lost all credibility within that second as being an important exclusive. Its not even attempting to encourage people to pick up an xbox one, its just getting people outside the entire xbox circle to become pissed off. So its totally off par of a good and important exclusive. The fact that this is all timed and we are likely to see this game go to other platforms is ultimately a victory over that brief illusion that it'd be locked out as a spiteful exclusive. Still that doesn't excuse the situation entirely, the fact that timed exclusives have gone this far is bullshit and I think its way past time I put my $0.02 for what its worth.

Remember how I just described that move MS made if it were to be a true Xbox 360/one exclusive? Yeah that's how I feel about the whole timed thing. It doesn't help anyone, it's just plain and obvious spite for
spite's sake. Timed exclusives don't fill the role of truly helping out any side, business or consumer, as far as I'm aware of. Maybe it'll help the developer team paid off to do it, as they have sales from the contract as well as the general multi-plat sales whenever it gets to that stage, and they have time to delay one or more ports so there might be less pressure. However... its not a very important or interesting business move, and both developer and publisher will still be caring about the sales above all else. Also its not necessarily true that it really does benefit them, maybe there will be angry people boycotting or piracy raised up due to the deal thus hurting sales. Meanwhile I can't find any articles, proven sales numbers, or common sense to back up any possible benefits to this practice. Actually I found two articles on how it'll motivate piracy. After sitting down and thinking for a while I can only come to the conclusion that they THINK the people who own both consoles will buy the copy that comes out sooner, meaning if you own both PS4 and xbox one you'll buy Destiny on PS4 for its buck of extra content and Tomb Raider at its debut release on the XB1. Then they get.... a whopping 10-20% of the revenue of each game copy of what few are influenced by the deal. Worth shelling out thousands or more for that contract? I seriously doubt that soooo many more people bought into that small fraction to make it worth it. The people will still even then be more motivated to just buy it on their console of choice where they have their best score system (trophies/achievements) and friends. I even had a friend that follows this example. He had all consoles, but bought every single multi-platform game for the 360, even ubisoft games with their extra hour or two of content on the PS3 versions. Meanwhile consumers aren't buying a new freakin' console over it, but instead are just going with what was more appealing by hardware, support, and true 1st party funded exclusives like Sunset Overdrive, Bloodborne, Halo 5, or Uncharted 4. Nintendo basically just had a 3rd of all Wii U owners buy Mario Kart 8. That's the kind of thing that sells consoles. Nobody is sitting there thinking they have to run and put down $400+ over a year long contract duration. If Killzone Shadow Fall was for some reason coming to the Wii U, PS3, or PS vita in a year, I wouldn't have gotten a PS4 this soon.

Oh but don't worry, Sony says it doesn't pull weird stunts with their exclusives and only does deals like Destiny because its "Good for the consumer". No really, They said that. Let me take it a bit out of context to show you what it should be like....

"Well, you know, we’ve got a very large and very powerful network of studios on our own, all of whom are working on games that will be fully exclusive to PlayStation. So do we feel the need to go out and buy outright exclusivity? Probably not. You saw last night [at Sony's press conference] that before the media briefing we showed updated videos of games that we had revealed at E3. That’s because we wanted to keep the show itself full of new, fresh things. We think that gave us a good, strong, convincing portfolio of exclusive stuff and we’re happy with that."

YES! So happy I bought a PlayStation 4! Love you Sony!

Instead... what we really got was this ugly mess:

"Well, you know, we’ve got a very large and very powerful network of studios on our own, all of whom are working on games that will be fully exclusive to PlayStation, and we feel that this on top of partnering with third parties where it makes sense. I think the partnership we have with Activision on Destiny is a good example of where it makes really good sense for them, it makes good sense for us and it benefits our consumers – when you complement those two things we think that gives us a pretty complete position in the market. So do we feel the need to go out and buy outright exclusivity? Probably not."

You what!? On behalf of my xbox friends, Screw you Sony.
I don't really know what I find more offensive. The fact that these practices have gone out of control, and everybody knows it, or the fact that statements like Jim Ryan trying to tell me I'm befitting from this, or Phil Spencer denying that they were "faking out" anyone by calling Tomb Raider an exclusive. We're not that stupid. The tomb raider announcement was clearly faking out people, they only came clean when being pushed by the press. As for Sony: research, thousands of rants, and an internet full of comment section begs to differ on how anybody is benefiting from your timed exclusive DLC garbage. Its all a big joke. You were already going to have a stormfront of sales on destiny without the exclusive crap, but its not because of Destiny. That's on PS3 and would have been enough for most people. Instead they're here because you get the other kind of exclusive right in addition to offering multi-platform titles like Destiny. People are giving you your 10 million PS4 sales because of games like Last of Us remastered, Killzone Shadow Fall, Infamous, and upcoming hits like Uncharted 4 and Bloodborne. Nobody is actually satisfied with you for your artificially exclusive content in Destiny. Instead you just piss people off, divide content from those not fortunate enough to have every console ever in their house, and at no real gain... not even business. Imagine if the rest of the world's marketing tactics were this stupid, and movies were temporarily missing an action scene or a character dies off screen because you ran it on a console or Netflix instead of a Samsung device. It doesn't make that much sense, and more than motivating people it just pisses them off and screws with the entertainment's substance thus holding the whole experience back from what the people worked hard to bring to you.

Actually there is a way to do exclusive content right, but its still lost it in this case. Tell me, why can't I play as a Helghast in PS4's port of Destiny? Why can't I use the Shadow Marshal's laser gun, or find a unique NPC that just so happens to look a bit like the guy from Infamous? Meanwhile the xbox one version is more than fit for Halo references. Just litter the game with them, and you give something that makes your platform loyal consumers feel special without taking anything away from the other side. Mortal Kombat, Lost planet 2, Minecraft, and the upcoming PS4 version of Diablo 3 get this right. They give you content based on the exclusive property tied in, thus making a longtime fan of PlayStation or Xbox fan who has gotten attached to a special exclusive series all that much more special. Similarly valve sort of influences a system in which their massive F2P game TeamFortress2 gets cosmetics based off the games you love. Not only is this just a fun bonus to fans of multiple games, but its also a clever way to advertise for those who weren't paying attention. When I saw shadow of the colluses being brought into Diablo 3 I was a bit shocked to see such an old stand alone game pop in generations ahead within a different context, and then that got me thinking about that game again. Maybe I should give it another chance? Its a huge classic, so many fond memories, held as a high point of "games as art", and that monster just seems so cool. All of this came from just a slight nudge of a reference in Diablo 3. Maybe I'll go out and buy the HD port on PSN now. BOOM! Exclusive bonus, and more revenue. Also I have to say I'm guilty of holding off on Tekken Tag tournament 2 because I knew Wii U's version had exclusive Nintendo content that used the Nintendo bit to its full capacity with mascot themed costumes and power-ups. So Nintendo kind of shifted both a game and console with this kind of move, and it was a legit exclusive deal that nobody else could do. DO THIS MORE! Not just Sony, but everyone! Nintendo, Sony, Microsoft, do this more often. Turn other games into showcases of your awesome exclusive properties (in passive non-ruining ways of course). This is awesome. Meanwhile.... timed exclusives need to die... now. Square Enix, Microsoft, Sony, and Ubisoft should all be ashamed of themselves for playing such a big role in it. I would say Activision to, but they're just outright evil so I gave up on  them having any shame long ago. Timed exclusives aren't helping anyone, and are just a source of anger, frustration, and another toxic thing clogging the industry thanks to shifting money within the circle of publishers. If any fan out there is actually clapping or supporting this nonsense, they need to take a good hard look at their life to see what went wrong.

More of this would be nice though

Monday, August 11, 2014

EA's Exclusive Access

Exclusive club/sub logic at work

You know that recent EA deal that was talked about, and its about ready to launch call EA Access? Yeah, I'm not so happy with it. Its not a terrible deal or anything, though I do suspect their generous "on the house" origin offers will magically fade as this plan settles in, but we're never promised that to begin with and the service sounds solid. Its like EA's version of PlayStation Plus. That would sound rather limiting, but honestly EA is among several non-console publishers that could do this sort of thing and convince some to get in on it. Not me, because as I've said in my PvZ:GW article I've been quite uncaring for EA and their current game line-up. However that's all irrelevant for the problem I see... starting with the announcement that NFL 2015 will have an exclusive Demo for EA access subscription members.

Now I could also talk about Sony's statement, and I do see that as an issue to. However that's like telling a super hero he was harsh on a villain... you see a glimpse of the hero maybe going too far with something, but he still did the job of making a bad move suffer, and ultimately it may not have bothered you anyways. I think Sony was stupid to come out and tell me what they think is a good value for me, but on the other hand I wasn't interested in EA's offer anyways and by making it less accessible it may keep the tides of potetial terror down. The obvious elephant in the room is one simple question: Do you trust publishers with handling your subscriptions right? For most people the answer should probably be a "No!". Now some are loyal and trusting of some publishers, including myself. Many are subscribers to Sony because they loved the service they offerend, and that among other things have earned our trust. Some people love Nintendo and would trust them with their wallets. Some trust 2K games. I even know a guy that loves about everything Ubisoft does and reviews all their games they put out, despite all the "evil" things they do that most despise (though personally I'd call ubisoft the lesser of the 3 worst evils with EA and Activision being the others). So don't get me wrong, there are pockets of trust left. I personally love most of what comes out of Sony and Bethesda personally. However a subscription plan... that might be stretching it a bit. Especially when you already have a game themed one like Battlefield Premium, and on top of that to access all of this you need an Xbox subscription as well. Combine that with PS+, maybe an MMO subscription, and say ubisoft or Activision pile in as well, and gaming start to look more like an extra electric bill. Of course that's all fine if the value is good and nothing is lost, but will that really be the case? The real problem here is that those subscriptions will likely be needed to resume your gaming as you ordinarily do.

Now add "premium service" alongside pre-order cuts
In an industry in which where we've been forced to get used to watching content cut for quick DLC, minor scale microtransactions in retail game, pre-order bonuses, "limited edition" codes, and even season pass exclusives in some cases. Not all games suffer from terrible cases of cut content. Actually its ironically the biggest popular games that have it the worst, as if they're paranoid to lose a cent or testing just how much they can get away with. Games like those out of Bethesda, Fromsoftware, and the smaller ubisoft titles still don't do this kind of stuff. However a decent portion of the industry does, and the last thing we need is seeing them hold subscription content away in addition to pre-orders, and pre-planned or even cut DLC content. Its already happening with EA access as they have a demo planned to be help exclusive or timed to subscribers, because its easier to take than it is for them to give. If that wasn't the case all our pre-order bonuses would have been soundtracks, posters, or tarrot cards rather than in game content. Instead we exist in an industry that makes you pre-order or think fast to get to the Ranger difficulty mode on Metro. I don't think publisher have earned our trust to do this subscription crap all over the place. I'm getting a bit tired of seeing content chopped up, no matter how small.

So can we please not try to support this supposed "service"? Its not a service to suddenly cut demos back out of the market and charge people an annual or monthly toll. Sure its 8 cents a day, but Madden 14's demo was 0 a day and didn't ask for my EA account and credit card at all. I don't think anyone wants to see this spread. EA's already depending on Microsoft's xbox for this, and that is already like $10 of sub fees (and the die-hards of BF are paying more with premium) and I'm keeping my fingers crossed that's a narrow field enough to suggest that it stands a chance of not doing so great... even from a big publisher that prints millions each time they release a game. We didn't need EA "access" to access their content before, and we don't need it now. Lets make a stand here and say no.

Overthrown!

Sunday, August 10, 2014

Now playing: Dishonored



Sometimes a game just jumps to your mind when the right questions are asked. What kind of game do you find really engaging? What game triggers a child-like sense of joy? What game challenges you to do your best? What kind of game warrants lots of replaying? What is one of the best games of this generation/recent years? Like the in game ability, Dishonored springs into mind as swift and mercilessly as it can be, slicing through most of the market.  Dishonored is not just a great game, but its among those that are so good and so personally well tuned to what I like that its one of those feelings that your gaming hobbey is re-justified. Its just one of those games that reminds you of how much you appreciate certain qualities when they're in the right hands. The evesdropping chatter, and the rich lore of a totally fake but well crafted fictional world. The joy of first person platforming through sprinting across terrain, crawling along walls, up furniture, and finding places you think your not supposed to be able to reach yet can actually dance upon. The characters that have paper thin personality traits but are so eccentric with them they entertain you more than a moderately rounded person could ever do. Oh yeah, and lets not forget how the game plays up unique combat traits and stealth powers leaving the game up to open ended player experimentation and heavy replay value. So... I'm playing it again happily.

Before I continue I really need to address something that pesters me. I've actually heard a lot of fuss over Dishonored really. Don't get me wrong, I hear more praise than anything else and I even feel like this game is up there among the very few games I love that caught mainstream-like attention for a bit. Yet despite this I still heard a lot of guys who bought into the hype who were clearly never cut out for a game like this. Complaints that the AI was stupid (Must be your first time, welcome to stealth gaming), or it was supposed to be a super serious stealth game but held more entertaining combat, or on a related note that it committed the crime of super powering the player. I just can't see eye to eye with these people, and I think the developers never intended to either. This isn't Abe's oddysee where being spotted is supposed to murder you horribly, this is a game about assassinating and open ended play with high pressure and reward for those that tap into its large stealth side. The combat is honestly in my opinion the most boring part. Sure you've got super powers, a toolbox of odd toys, and an interesting upgrade system, but if you rush through the game alerting everyone and blasting away you miss out on SO much! The eavesdropping, the collectibles, the hidden traps and potential tight spots to exploit, and you probably close out many of your target options. Oh and of course the obvious tension and precision fun that comes with trying to go all stealthy All of this for what exactly? You get to use a floaty gun, and spam R1 to do the same cut animation over and over? Yeah the combat on its own honestly kind of sucks, and even with powers that would get old fast. How many times can you wind blast a guy before it gets old? Honestly these tools and powers are here for experimentation, moral choices, and open solutions more so than flat out mass murder. If you're really having fun ONLY doing that, then I seriously question your gaming play styles. If you hate the game for that, you are doing it wrong. This is a game that rewards the clever and resourceful, patient, playful, observant, and if you aim to do the best there's quite a bit of precision and trial & error within it as well. It was never trying to tell you the only way is stealth, but that is indeed a big part of the fun. This is also what makes Metal Gear Solid an amazing series... with more items and less super powers of course. Its not a forced stealth game, its rather a linear sandbox.

Wait, people thought this was supposed to be taken seriously?


So the game does indeed execute itself well as something incredible. I once spent a little over an hour on my 3rd playthrough just re-exploring the hub world mid-game. Just soaking up the detail, trying every dialogue, playing around with the platforming and my limits, trying to turn over every stone, etc. Its just an amazing game. My main problem with it might be how the moral system makes me a little OCD.  Every time I screw up and get caught I just sort of lose steam and let myself walk into a death and reload the last save. I've done things violently before, but only on a run where I was prepared to do so. Outside of that, it puts this unusual pressure on you that you can't do but so much damage. However I'm willing to confess this is more of my problem than the game's. Dishonored sometimes has that feeling of a binary morality system, but just the same there is a sense that it tries to go beyond it. People actually react differently, the city changes, certain choices are recognized and show up later, and the creativity of your actions blends in nicely with the narrative. Its just a shame it kind of hits a funnel effect at the end of narrowing everything down to good and bad ending. Apart from that, a lack of new game +, and some combat oddities (hit detection, and floaty-ness) I have almost no complaints for the game. Its still amazing. The platforming, lore, characters, graphics, gameplay, options, the actual "options" (so many settings!), and the general immersion all blend to make a fantastic game.

However I'm not exactly here to review it. I guess its just easy to get carried away gushing over how awesome the latest arkane game was. Despite all this I also still need to grab the DLC, though I don't have the digital wallet currency for that at the moment. So what am I doing now in this amazing game? Trying a hard play through, and near the end of the first real level where you "kill" (or just seriously screw up) the high overseer. Its honestly one of the better levels of the game, despite it coming so early when you have few powers to play with. It makes up for that in general design. Then there's the 2nd level which is a great revisit, the party level, and the Lord Regent level among my other favorites. Playing on hard difficulty really doesn't kid around all to much. Detection is pretty quick, and I'm fairly certain I die in around 3 well placed hits. I'm trying to play naturally, but I honestly can't help but fall into that stealthy moral trap of doing things perfectly. Trying to fix that though, and I am sucking up the fact I murdered two in one with a good tripmine, and a couple with a take-down kill to get around faster (its not my fault they make themselves great cushions). So far I have mobility, dark vision, and possession going on for powers. I probably wont bother upgrading dark vision. I plan to go max on time slow, and possession soon though, then blink, and if I have enough left over maybe wind blasting or vitality just for when I want to have a little bit of violent fun blended into all the stealth. I do hope I can get around to playing the DLC Daud expansions soon though, they seem really good even if a bit detatched. It seems almost like a mini-sequel of sorts. Speaking of which, while I can see the flaws in the leaked Tyvian sequel I hope we really are getting something good out of Arkane soon.


Friday, August 8, 2014

Proteus Review


In case you don't know by now, I love nature. Not in some obsessed hippy or activist way (plus I'm usually indoors more anyways), but its something I feel enthusiastic and inspired about. I love the various colors and lighting that appear within the daily or seasonal changes of nature, I love herbal drinks and teas, I love animals, I love how various past cultures have interpreted it in many different ways through mythology, and I even find comfort in simply seeing an earthly color scheme like stone colors and dark depths, browns, or lush greens. Plus, I just grew up along side that era in America where they were pushing hard to make natural science look cool whether it was through Bill Nye the Science Guy and constant infomercials for nature magazines, or less than subtle eco-nut influence within kids shows about bio-engineered shark heroes. So its no surprise that several years ago, I was quickly interested when IGN wrote a fascinating look into an upcoming nature themed Indie game known as Proteus. It was a game said to take you away from the tensions and expectations of a normal game, and just simulate an interesting artsy take on a virtual nature trip. Of course there's always the real world for nature, but honestly it sounded nice to have a small little tranquil game to just load up and relax with a world that simulated the best of nature... with likely some nice virtual twists as well. As time went on though, it turned out these weren't the only guys making a simplistic art experiences, and really games like this, Dear Esther, and Gone home weren't necessarily welcomed by everyone. While I didn't share the level of frustration with most gamers about the problems with "walking simulators", I did catch a tug of skepticism within Proteus. However when the PS3 and Vita versions go free on PS+, who am I to say no to the game? I'm now here with a review based off my experience with Proteus. Does it live up as an amazing artsy nature simulator that should be played, or would it be more fitting to let this one decompose outside instead?

First thing that needs to be addressed is the visuals, which were off to a bad start before the game was even playing right. I had to readjust the TV fitting for it for a bit for the PS3 version, which is usually good right out of the gate and I don't see why Proteus had to be the only game since Psychonauts to have me fighting with the size scale. Once the game actually started, it wasn't exactly any better. I got out of the water and onto the shores of an island where the trees were constantly clipping, and the framerate felt out of place until I realized it wasn't the framerate so much as it was motion as a whole worked in this game. Then I stumbled onto some giant hunk of brown slab just sitting on top of a hill. It was flat in a tombstone kind of way to be a rock, yet it was too tall and brown to be a tombstone, and of course it couldn't have been a tree stump. It was just some weird giant brown 3D slab placed at crooked angle on the hill... and that was that. This wasn't the only graphical mystery within this strange pixel vomit art style. As I went along I saw what looked like a giant brown building that had been sliced off and had no features... or I guess it was supposed to be a tree, but was so perfectly square and just missing the other half like it was vaporized, so it looked more like the base of a large featureless building if it were drawn by an elementary school kid. Later on I saw some things that might have been cylinders structures, stumps, or even graves of some form, but I still can't tell for sure, and whatever it was it jerks on the vibration of the controller whenever you pass them. Somewhere down the line I also saw what looked like a rabbit, but colored like a pig, then there was some kind of big white blob that has a strange croak sound and floating magic bits round it almost like it were some sort of pixie frog. It would jump to unnatural lengths as well, almost like it were being shot out of a small cannon. Seriously, this is just as weird to explain as it must be to read. The art style is so poorly detailed it pretty much renders half the game as something you have to interpret, and not in a cool way, but rather just annoying and sloppy. On top of all that I could also complain that the sunset is off color and actually ugly to look at (How can you screw up a sunset in a whimsical nature game!?), the windy effect is a strange leaf spinning thing that had me thinking it was an honest glitch for the first few times I saw it, and once you notice the moon is nothing but a solid white disc your realize that the rest of the world has also been one whole solid color with few things that scale or tone well to bring out a sense of detail or shading. The result is a game that feels like its just opposing itself. The uneasy motion, the unnatural and ugly coloring, lack of details, it all results in something far too unnatural to appreciate or admire. I've been told by some to look at it more like an alien world, and that would explain some of the abstract things, but it still feels sloppy and out of place for the tranquil and explorative nature of the game. On top of that, some things are extremely clear and familiar to make out. You can't use alien squirrel things as an excuse when you've got bees, trees, and owls everywhere and clear to make out. Its harder to see where the game does wrong in a screenshot, but as a person actually playing it... its just not a pretty game and was a terrible art style to go with for this kind of theme.

it looks alright at times.... I guess


With that in mind I don't want to accuse the entire game of looking bad... even if I just generalized it as such. The water sparkles, the sunset (when you are focused only on the sun) is decent, there's a subtle effect where staring at the sun screws with your contrast just enough to remind you that you shouldn't stare at the sun, and some of the interesting combinations that can happen by chance, like an owl flying to a tree surrounded by odd star bits, can create stunning scenes some of which later on borderline on a mystical surreal charm. Oh and speaking of which, night time and the fall season in itself are just gorgeous for the way its handles lighting, and they also account for the one time color shades start to blend together more beautifully. There's also a nice little surprise or two that may grab your interest with visuals, but I wont spoil them here. I'll also note that with the visuals, part of the style is the musical sound. Everything has a sound to it which stays a little more consistently wonderful than the visuals. You have rabbits and frogs hopping to a nice tune, flowers play a little song until you scare them, crabs crawl by with a strange heavy drumming, and at times the general ambiance is just nice. Some have described this game as more of a dynamic music project than anything else, and while I wouldn't say that's a big selling or focus point for the game, I can see where they would get that sort of conclusion from. There are still some less flattering sounds to be heard, and occasionally they feel a bit out of sync, but they make up the minority. I would say the sound is generally pleasing and a big part of complimenting what redeeming art aesthetics this game may have underneath its troubled style.

 Of course what would a game be without gameplay though. Proteus has always advertised minimal in that department, but its still got to have some purpose and input, so its time to go over whatever it has. You start off each time in the ocean facing an island that randomly generates just a bit over each time. Your tasked with simply exploring. Jump onto the island, and just walk around and witness things around you making sounds as you get up close. The way of progressing the game is by waiting for the middle of night to come, and then find a circle of stars that appear. Once you enter within it, the seasons change to the next and you do the same all over again. So basically you're exploring for at least a few minutes, and when you are able to there is a gateway opening to allow you to pass on to the next season. It always starts with Spring, and ends with Winter. Each environment has something to change, and new tunes and events open up with it. This can all be accomplished in around 40 minutes without even rushing, and always ends in a really stupid scripted way that kind of hurts the winter season, but I wont exactly spoil it. During your time in each season your input is pretty limited. You can walk, sit (moves the camera down until you move again), take pictures that save as a "postcard", and then there's this weird slow blink fade that causes you to quit to the menu without warning. Yeah... that's about it, and there isn't even a jump, sprint, or "use" button. You just walk, grab pictures, and can sit down. Also that blink bit... yeah that's just stupid. It was frustrating to have my very 1st playthrough wrecked because, without warning (its not in the help/controls reading), there's a hidden quit button and no saved progress available. Why is that even a thing!? The pause menu is just as perfectly capable of taking you back. Anyways with that gripe out of the way, you get the basic gesture that there really isn't much to this game. I'm talking with more experience on the PS3 side, but the vita version adds a function of a useless touch screen sprite and some kind of "motion cam" that doesn't explain itself, but apart from that its the same game. I would say the Vita version deserves more credit as the visuals look more natural on a smaller screen for some reason, and the game feels natural as an on the go experience, though you also wont be able to go idle unless you're ready to keep the machine awake. The postcard function can be carried over, at least by 3, in cloud save but there is no other integration between the machines. Getting back to the meat of the experience though; I found myself walking around, sitting in front of stuff just hoping something would somehow happen. Instead the game is just strict about being about absolutely nothing. Again, you can't even jump, and there's an excessive amount of unused buttons. You just walk, look, listen, and when you see the star circle bits proceed to the next season. This creates a game that is just too dull and simple for its own good. However if you ever want to go back into any piece, there is one awesome quality to taking pictures/postcards where it also works almost as a save game. You go into your gallery and can just load a picture and its like your actually touching a postcard and going there. I have to admit, that is simply amazing, and the loading is next to non-existent.



I know its an unconventional game but while I can support Gone Home, Journey, this just isn't fun. This is just so uninspiring your almost hooked onto it just to see if you can "break" it into doing something interesting. For example I found myself leaving the game idle and with my character "sitting" (the only action) in front of a poorly detailed mini-house to see if anything would ever happen.... it didn't, at least for the time I was there, though according to fan forums there is.... some weird secret involving snakes. I would be glad such secrets exist somewhere, but in the multiple play throughs I've done and the things that I've tried I could never make anything happen that felt like a full blown secret. The game is mechanically bankrupt, and with it goes half the interest, and when its not interesting you don't feel compelled to stick around for what few tricks it may have hidden. Its not bad because some expect traditional gameplay, but its also just immersion breaking to know that this world, all the trees, all the structures, all the animals, etc are just there to be watched and you can't do anything else to effect, influence, experiment, or make an impact on this world. Actually the game can't even let you become a spectator right, as some things don't even have a decent life of their own. The daily routine will switch things up a bit and bugs move, but if you watch a frog it just sits there doing nothing until you walk up to it, which then it just hops until you stop chasing it, where then it'll resume being a static sprite desperate for actual programming. So yeah, if you want a naturally flowing immersive ecosystem world, go pick up Skyrim instead. Proteus treats you not as a player, but as a guy looking through a museum display window that holds a mediocre replica.

Now despite all my complaints on unengaging the game usually is, the game has its moments where it still manages to show you something that feels good. There's that time when I walked up a mountain and had the sound fade out to just the whispers of the wind and the site of darkening clouds that caught me in awe for a moment. There was a time where I was shifting seasons to Autumn and landed during rainy weather and in front of two bright pumpkin colored tress that looked amazing. There was another time when I moved along a mountain that lead up into the cloud lines and went on flat at that point, it looked like I was walking on a sea of clouds into the setting sun. There was one bit where the lighting changed around the woods and suddenly there was a jade colored fox poking his head out of trees, and disappearing only to show up at another. Like some playful little hide & seek game I ran around circles distracted by this sudden event, but the lighting died then things just kind of continued without warning as a mundane empty pixel world. Moments like this were interesting, but don't stick with you long enough to really mean much. A lot of times the game just feels like it just lets you down or really limits itself to being just a tease. The best example of this would be another woodland event. During the autumn time when things start to amp up their weirdness just a little (like the jade fox, and some odd star things floating around), I was walking along at night when suddenly the trees all lit up. Really bright lights glowed along the ground and trees as the music shifted gears, it was as if the area had become a ballroom. My mind actually drifted a little bit to an old Hans Christian Anderson fairy tale about a story of flowers throwing their own enchanted party, and I was wondering what would happen in the game when suddenly.... the mystery just died. Nothing happened. Something magical looked like it was about to spark yet it just defused, like a flame going out before it can warm you. To some degree I think the intent may have been that quick reaction of wonder, but all I know for sure is that I left out of that moment feeling like I just spoke with a con artist more so than witnessed digital magic. I don't go through life exactly expecting everything to have an answer or fulfilling end to it, but this is a video game charging $10 that is lacking in almost every category and yet advertising a wondrous nature sandbox. I feel like we're kind of owed a little bit more than crushed teases like this. My time might have been better spent re-reading that fairy tale. All those reactions and side-thoughts within this autumn tree light moment really summarizes the way I probably feel about the whole game in the end.

Overall:


Text version:
Pros:
+Sometimes the art, music, and scenery combine for something nice
+Postcard and randomized island generation ensure lasting value if your interested
Cons:
-Art style is a bit messy and feels ugly for the theme
-Look but don't touch gameplay
-Few surprises that often boil down to wasted teases
-short length with a sour ending

Proteus isn't exactly a terrible game despite getting the lowest score I can give it. However its just that its never exactly my idea of fun, and I can't see much of a point to it or giving any recommendation to it, unless you stumble across it for free in which I say try it and see if you can find what I'm not. The graphics usually don't feel good half the time and in fact contrast to the theme in a negative way, the gameplay is as shallow as a kiddie pool with water that froze over and refuses to let you even get in, and the game just isn't engaging long enough to feel anything. I can't call it terrible for any particular reason, but just as so I can't see it as something worth spending much time or any money on. Some people really have walked away enjoying this, and maybe they can tell you why it was worth it. For those that are into it, the postcard system and level of randomization is just right to keep you invested and really loving it. I'm grateful that such a game exists, and I hope others like it more than I did, but its just doesn't feel like it did things right. At times there's some beacon of potential and hope to be found, and some sense that something special may happen. There were times I cracked a smile or felt a stir of delight and wonder, and there's something just cool about seeing an Owl in this game that inspires you to continue moving forward and exploring. Part of me keeps going back and looking for that special discovery that keeps this game more in my favor. For that reason I've endured multiplayer playthroughs, I care enough to write this review, and I still don't feel like I'm through with the game. However each time that beacon of hope shines through, or whispers of potential secrets form, the moment either dies prematurely or was never worth feeling excited about to begin with, and the joy as a whole feels very short term before my mind just zones out due to boredom.

When my 1st trophy came in as a strangely edited passage from the Tao Te Ching, I knew the game had some care and I know its supposed to be a game meant for someone like me, but its a struggle to justify that because Its far too limiting of a game to enjoy it like you would want to. Instead maybe that passage among other reminders is a sign that maybe there are more worthwhile things that do this game's job way better. Maybe I'm better off reading a fairy tale, re-analyzing the Tao Te Ching, looking at landscape art on deviantart, playing Skyrim, or of course going out into the real outdoors for an authentic nature walk. Proteus just feels like your walking circles in your backyard rather than doing any of that stuff. You walk in circles expecting something exciting to happen, but instead the best you'll get is seeing a squirrel, or pretending you can whistle with the birds. At least you wont get bug bites in Proteus, but outside of that its a sadly disappointing game that I'm having a hard time recommending or enjoying. If your still willing to give it a try, then I'd like to remind you DON'T BLINK!!!

Monday, August 4, 2014

Is 2015 going to be amazing for gaming?


Ok yeah we've still got a lot to go for 2014, and honestly there's a lot of great things coming this year. Far Cry 4, Devil's 3rd, Destiny if your into that kind of thing, of course smash bros, and for you lucky xbox owners there is Sunset Overdrive. With Mario Kart 8, Wolfenstien, some experiencing the Last of Us for the first time, and Dark Souls 2 I have to say its a good year already. Plus Watch Dogs really impressed me, as despite all of its super generic open world dressing the game really held more of an impact with me than your typical open world game. However as I look ahead I start to see a pattern..... there are a ridiculous amount of games that are tried and true "I LOVE IT" type experiences that I in some form grew up around all within the upcoming year. I'm not saying games I'm just excited for, or games that sound nice and ambitious, but multiple games that feel like they're catering to the very style I somehow loved and feel at home with. Somehow there also manages to be quite a few trendy things going on roughly around next year to. You have Hardline pushed back to 2015, The order which could be amazing yet sadly seems very on rails and too cinematic and serious, and ubisoft has a couple of games forcing an online function to properly enjoy. However.... a new MetalGearSolid and Ratchet and Clank on their own are good enough to have me locked away not giving a damn what people have to say about how "the future" of gaming lies in the stupid forced co-op of The division, or The Order's railed thrill pieces.

No seriously, given what I love just look at this bulletin list... screw it, I'm making this into a mini-hype list:

-Ratchet and Clank 1 remake, tying in with an animated movie release of the 2015 year =D. I'm ridiculously excited for both the movie and seeing how they handle a remake. R&C 1 really did need it, and the PS4 really needs an R&C game, and the whole world needs a movie. Actually I'll put it like this, if you could print R&C related material at its highest quality you might just be capable of finding world peace, and this is probably the closest we'll get to that perfect combination.

-Tomb Raider 2. Despite its flaws, I ended up really enjoying the game the 2nd time around and even though a lot of the heart and soul of the originals are torn there's still something about this release that catches my eye and reminds me of where I come from in gaming.... even if I wasn't directly able to enjoy any of the franchise until this very year. It still remains close icon to my idea of "gaming" and I'm feeling pretty ready to grab this one if they do well.

-Star Wars Battlefront. Ok actually I doubt I'll get this considering the publisher and developer. Its all a recipe for heavy grinding, community scrambling overpriced DLC, and a lack of bot support and user freedom. Also I bet the mechanics will be mixed up, and we'll be seeing a Battlefield with star wars skin and a 3rd person camera. but its worth pointing out this was a big deal to me at a younger age and now just look at it.... its coming along with the rest of this list!

-Metal Gear Solid 5. MGS2&3 were probably among the deepest, cheesiest, longest, and most content packed game I played within the 1st decade and beyond of my life, especially if you were to narrow it down to just single player friendly games. To this day those two remain absolute hardcore masterpieces in the back of my head, and while MGS4 missed a beat I can safely say after enjoying ground zeroes I feel like we're back on track and able to expect ridiculously high standards of the upcoming 5th game. I just wish it didn't pull all the garbage streamline crap it did, but even so it was ridiculously familiar fun within ground zeroes and I cannot take my own doubts seriously with this game (and the open world aspect prevents it from being the same issue I have with MGS4). This game should be capable of blowing your mind every hour or two, so come prepared.

-Rumors of Dishonored 2 are circling complete with a box art. Honestly you would have had me at "Arkane is working on something". Maybe this is a cop-out since its rumors, but I'll be eyeing gamescon and I think expecting a late 2015 release isn't entirely unreasonable if this is going to really happen. Anyways the reason this is up here despite it being a recent game is that it plays out exactly as the ideal stealth system that has me loving a game like MGS, but also plays up with a more interesting fictional world with the sort of charm I'd expect from the team that brought me the 1st RPG I actually cared about: Dark Messiah. That and the collectibles, the eccentric character designs, the experimental hardcore nature the mechanics design, etc... it all just feels like one of those games that justifies "why I love games". Its fills me with so much wonder, creativity, and excitement both from the world and art that was already created and from all the input you as a player has.

-Killz- .....oh darn, there's no new killzone games. There's everything perfect except Killzone. There's an addictive 3D platformer-ish game, a super amazing stealth game (maybe 2), a good adventure game, but no big awesome FPS I can trust or look forward to mechanically. Whoops, forgot about a little something called:
BRING IT ON!
I remember reading the details for the first time and actually starting to feel teary eyed... yes being literal, I was actually holding back a small emotional burst of joy tears from video game news. I guess you could call me pathetic with that, but honestly it means a company is really truly doing something good. Doom is getting a return to roots entry sounds incredible. While Doom specifically had little to do with my younger gaming, the concept of an old school shooter is suiting to what this sounds like. Maybe that wouldn't be enough on its own, but with Bethesda's quality single player route, Wolfenstiens example, and an industrial creature themed teaser leading the reveal, I can say this is all perfect for the type of shooter I have in mind as a comforting FPS that has me right to the roots of what I love about this genre. The reveal reception is positive, and the details all point in the direction of the perfect ideal "next-gen" FPS experience. Maximum gore, new immersive mechanics that encourage creative take-downs, a space marine landscape re-imagined on a brand new engine with new visuals, and best of all this is all built on the same mechanics I think we can all agree make a great FPS. If multiplayer somehow ends up just as good as the campaign sounds, this could literally rival my spot for best FPS, but honestly I'm jumping the gun waaaaaay too early to be saying such stuff. Instead my actual anticipation (until shown more) is that this will simply be an amazing FPS I wont miss out on.... but hey, that's still quite an achievement when all I know is some rough details of the mechanics by word of mouth. Bethesda, please keep up the good work, and I will keep my fingers crossed that you DO indeed have a high quality Arkane game on the way to officially cement your status as the best non-platform publisher ever.
________________________________________

Ok list is done. I still haven't gone into No Man's Sky, bloodborne, Uncharted 4, the possibility that The Order turns out amazing, and there's more I'm sure I'm forgetting. The list was just including games that seemed like a big piece of what I grew up around, those other 4 games could very well just fit in as successfully ambitious games that I trust may be fun based off recent gaming habits. Just look at this upcoming year! With the exception of Battlefront, I really wouldn't mind going Collector's edition on these games if I had the money to do so (and assuming they have worthy CEs of course, I doubt some like R&C will though). This all just looks like a recipe for one of the best years in a while. Maybe I'm being too optimistic, and I want to let it be clear that I do know any of these games can go wrong, but all of them feel like they have some level of trust along side their high expectations. So much trust and memories come along with thinking about the potential of next year's releases that honestly I just had to put this article together and share it... even if it gets like no views.  A quality Ratchet and Clank or  game in its own right would be something to cry out cheers about as a good time for gaming, but all of the above put together in the same year.... its a lot of joy. I would almost fear a drought afterwards, but honestly with Awesomenaughts and Tomb Raider Underworld on my play list right now I have to say I'm sure I'll find a way to sit back and relax through non-interesting times. Besides there's still Guerrilla's new IP which will probably be 2016,  and the likelyhood that Arkane's next game (whether it be dishonored 2 or something else) will be around that period as well, and I wouldn't be surprised if Ubisoft had me loving some game they published again as they seem to hit one or two great games a year with me.

This is just my own personal stuff on its own, if your a big social online gamer, Nintendo fan, sports/racing gamer, indie gamer, or MMO fan then you also have a hell of a lot of cool stuff ahead. Honestly it just surprises me so much though because lately we've been seeing many of the "best years" litered with self-critical, cinematic, and games that just take themselves so seriously. All that in addition to the feeling that various sub-genres I loved just seemed to be close to dead. Now with the new generation though its like everyone is on hallow ground and trying to go back and see what sticks. People aren't doing just trends, but instead there's a big force of people catering to niche guys, trying out old lost values again, and people who are more experienced to know that being COD with another IP doesn't work. On top of that indies and Dark Souls have made it clear that you can challenge your audience again, or give them diverse mechanics to shake things up in interesting ways and people wont shy away from it. So it feels like alongside the serious games (which still exist and have their values well in place as they are), we have a big wave of just plain fun games that are supposed to test the waters and boundaries of the new systems and the audiences playing them. Whether it holds up like this or not, I'm not sure, but I'm going to really enjoy the time while its here. So I think its safe to say from now until 2016, its good to be a gamer of any kind.

Good adventures on the horizon

Saturday, August 2, 2014

Why do some still resist or hate indie gaming?


Indie games at some point along the lines exploded. It went from that game project secretly hiding on the web, and stuffed mods like Garry's Mod to hundreds of cheaper weirder niche or retro games all over the place. This happened primarily for a couple reasons. The triple A market was getting carried away creating both more smaller developers and desires, and more potential distribution options opened up allowing those teams and consumers to meet in agreement. Thus indie games boomed and continue to exist and compete. As with anything, the media overreacted a bit and started acting like Indies were the best thing since sliced bread, and that games like Braid were a big knew high in gaming... when it was just a 2D puzzle platformer like many you can play on newgrounds. Oh and then it happened again with Limbo. Then a literal flash game got a premium version that went big like the other two. We've moved away from it a bit, but we still see lots of high praise aimed biasedly towards games that are pretty darn simple, and the same perception is upheld as if Indies all have low standards but still hold magical quality. It always is about how indies are small, low budget, and can't make big, exciting, or inviting games, and they always ride on some art style to hide the low budget. So they show off how amazing Limbo, Braid, Fez, and Journey are without ever stopping to think of the other more open experiences. The only major exception I can think of is Minecraft where its actually a huge 3D sandbox world with a thriving online community that got so popular it even has its own self-published retail copy out for platforms.... and that still has that low res "its so indie" style about it. The perception has gotten so strong that lately Ubisoft's ubiart division has been labeled as Pseudo-Indie because they match the perception... one that was never honestly true to begin with. So now that they've become so big that the new consoles have been built and marketed in their favor as much as triple A, we're now receiving a hate reaction to all this praise and indie optimism.

If you couldn't tell by now, I'm not a big fan of the way indies are portrayed as it is. Naturally when people talk about the act of hating indies, I am just a bit repulsed by the notion but I also kind of see a piece of their perspective. I highly doubt many sane people would really hate indies as an entire whole, its just they hate the retro cash-ins, linear puzzle games, pretentious looking artsy "experience" games, and the 100+ early access games cluttering steam. I see this more as a media and disturbing lack of research sort of problem than one tied so easily to between indies and haters. Indies aren't what most advertise them to be, and to some degree I would say they never were. Cortex Command, Soldat, and Minecraft for example are older than the indie blast wave, and had history as a small team or even one man made set up for a game that delivered very refreshing sandbox type experiences the user could create/mod/experiment upon. There have since been very similar games, clones, innovators with interesting themes, or just those more innocently working off the same basic ideas but then hitting a hard left turn and going some other way with them. Either way you look at it, there's a ton of these open games that invite player experimentation, creativity, and open ended gameplay. It may even support good online play. By contrast most big journalist sites save for maybe Destructoid only go as far as minecraft, and separate from that just want to keep telling you that Limbo and Journey are everything that an indie game stands for and should be held as the highest standard for them... even if that standard has been beaten time and time and time again by others that have done more with their game while remaining an independent studio. Of course in more modern times you can replace Limbo/journey more with Rogue legacy and Shovel Knight, because pandering to specific games still moves around a bit but its the same crime never the less. One or two games get repeated over and over and over again as the major indie game for 1 and a half year and then moves along to another. Now with that in mind, maybe those games set their standards for their own respective styles (I really do believe Journey deserves a lot of its praise, and Shovel Knight really does seem above your generic retro platformer), but as an indie game in a whole pile of options they fall flat on their face with competing with say the likeness of Awesomenauts, killing floor, or Mount and blade. I know I'm comparing apples and oranges in terms of genre and appeal, but ignoring them more so than Braid is like trying to hide Skyrim coverage because you want to talk about how great Mortal Kombat is. They're both good games, but imagine if skyrim only got reviewed and then never discussed again while Mortal Kombat got coverage every other day if not daily. That's exactly what's happening with indie games. Though I will admit it happens in the triple A industry to (COD/DarkSouls/titanfall get way more press than Persona/dead island/Ratchet & Clank) that I wish would end, but its worse in the indie community where that type of thing is more necessary to make up for the lack of advertising and the review of unrefined ideas.

What's this innovative complex online sword fighter? Who cares, lets talk name drop Limbo the 18th time!

I don't want to ramble too long about the above, because that's not the center point that kicked off this topic, but its crucial to understand that frustration still. If indies are to lose this bottle necked image and thus the hatred that comes with it, people need to stop giving it that image. This is 2014, we've had indies long ago proving themselves to be very capable at competing with bigger games thanks to fun and innovative ideas that are intelligently handled. Heck Serious Sam was a college project from a couple of people that was up to par with modern shooters of its era, and in fact beating many of them in tech (removing the habits of limited draw distance and low or less animated enemies on screen. In other words one of the first shooters outside of both a corridor and a fog wall). That was 2001, we've come a long ways and seen far more examples of this situation repeating itself. Not to mention with new sources of crowd funding and more consumers for indie games, there's more income to take risks on more expensive projects. If Cortex Command was on kickstarter today before it became a material game, you can bet it could have probably talked about going 3D with its ideas if it wanted to. They're able to do things that go far beyond 2D or blocky lego graphics, so quite advertising them as weak little guys that give you bite sized and super tightly focused "experiences" you all pretend to gush over. Yeah it takes real skill worth mentioning to surprise people in concept alone using dated tech and focused design like Papers Please, but that isn't all indie can do, and it isn't a flagship indie thing. Indie can be anything from an 8-bit play it safe NES tribute platformer, or match 3 puzzles with a great twist, to a large 3D online accessible FPS game that handle servers better than EA's Battlefield ever will, or a content stuffed action RPG that people are more satisfied with than Diablo 3. The faster we lose that dumb artificial stigma that indies are weak cheap downloadable titles, the less labeled that half of the industry is and the harder it is to dismiss them all under an umbrella term.

Now haters are going to hate and that's not going to really change. As long as indie is seen as so cool that its even made it to ironic levels of marketing, then its going to have some people simply trying to off-set the love. Its also a little hard to blame them when someone like Sony comes along and tells you that $300 portable is going to mostly be reduced to indies only. Meanwhile some people want to just get home, sit down, and enjoy a tried and true content stuffed multiplayer or open world game that the triple A market is full of, so naturally yeah they dislike many indie games and what few might suit them are so obscure they may never find them. Does that justify hate? No, but maybe a couple are calling them out as overrated and there's not necessarily a wrong or right to doing so, its simply their style and views. However for the rest out there, I get the feeling they're closer to what I used to be like where they're sick of seeing and hearing these retro sounding backwards garage teams taking up so much of the fame. Even with a novel idea, or a nice twist thrown in, some people simply wont like the games restricted to two dimensions or emulating an ancient and passed era. In reality though they have yet to discover the real potential and the real larger pool of games innovating in all the right areas and using just enough tech to mock the pretty images you'd expect to see in an EA game commercial. That's something we can fix by promoting a more diverse pool of indie games rather than playing oddball favorites and pandering to specific and very similar looking types of indie gaming. I'm not saying try to give every single game ever a fair amount of coverage, but it'd sure be nice if you took the time to idolize more than just budget 2D puzzlers and give the spotlight and indie association to something bigger. Something that looks middle tier or even triple A but was still independent and from a small passionate team.

I think No Man's Sky just might be the 1st game in a long while to really pull this off in a big way. Oh, but surprise: Everyone thinks its too ambitious for them while people talk about valiant heart like its indie. Gee, I wonder if there's a connection? Never mind the fact that Minecraft basically did everything No man's sky already did, but because the indie association is low budget blocky or 2D games with a one way linear rail or puzzle style to them, its no wonder why No Man's sky looks so weird to be getting so much mainstream coverage as a loud and proud Indie project. Now maybe they're right to talk with some skepticisms for the project, because it may be tough to pull off, but it can and has happened before. The only thing new about it all is the fact that the media is actually following something unusual for themselves by covering it like a big deal. I hope that continues to and that No Man's Sky is a widely discussed success that gets new people excited for indie gaming. Otherwise.... well haters are going to hate, but that hasn't stopped us from enjoying the games ourselves before. Now I'm going back to playing some good 'ol Awesomenauts, because it has a great amount of depth and learning curve to it that keeps me enjoying it way beyond the content of most popular indie AND triple A games.


Friday, August 1, 2014

Now Playing: Awesomenauts


Been enjoying the PS4 version of awesomenauts yet again lately. I mostly just play with bots, but I've gone online a few times. I regret not spending much time with it in the past where I played it for 3 days and then kind of deviated, and now that I have the new characters ready and loving one of them enough to beat my record kills in one day, I think its safe to say I'll be giving it another go.

Awesomenauts is actually a pretty old game to the PC community. Even though it was actually intended for console gamers on the PS3/360 the PC community begged for it and the team gave in, later making that essentially the lead platform as the others collapsed in community and a lack of any updates. PC got double if not triple the original cast, more options, and even little extra sprinkles of goodies like seasonal decor and a hidden game within the files. I kind of left myself out of the whole thing, but its popularity had my interest for a while, and when they announced a 2nd attempt at consoles with the PS4 I decided to give it a chance beyon the PS3's demo. I'm glad I did, because now that I understand quite a bit about MOBAs I had a blast with this one that gives you more direct control, and modeled after a pleasant 80s/early 90's cartoon. I kind of let it go a good bit after the first 3 days with it, and left off to some other games, but... then I found out the new characters I was interested in had released cheaper than the cosmetic DLC. Nice. So I went ahead and grabbed Ted McPain and Penny Fox and I've since been really enjoying it.

I've been mostly biased towards and playing as Penny Fox, but now I'm starting to branch again to old favorites and just others I haven't given enough of a chance to. Either way though I keep getting destroyed online. I really need to fix that.... Anyways I feel like I have nothing else to say. Weird to end this in less than 3 real paragraphs.... but, yeah its truly awesome and I'll be playing it! I'm actually a little late to posting it, but still playing so here it is.

Considering a blog rebrand...

A little out of place?
More and more as I get on the internet, check out the news, and then turn here to gush or rant on whatever is on my mind I start to ask myself: Why Red Fox's blog? Also while I'm at it, why is it like that... Red_Fox. I thought I designed it loosely off what I had as my steam name and favorite animal, but if it was more after the steam name why is there a spacing? I look back on my original post and somehow I totally lost it. I knew I would be ranting and cheering on about games, but not constantly, one after another, for pages upon pages in a row of only game discussions. I think the only real personal non-game related posts are 1) a post on 10 things to be grateful for... kind of an odd sappy but kind spirited random thing I felt like doing back when I thought I had any sort of audience that would respond back. 2) An article on libertarianism... which is nice, but on its own it just feels out of place and weird. This ain't a political blog, and I never talk about anything personal about me and politics again, so its just a dumb oddball thing that might be more fitting to get deleted. Nothing ever came out of a personal blog except for my own thoughts and personal take on the gaming industry, and I really went hard in bottling up the topics in that direction without meaning to. Its become so long like that there simply isn't any point or rhythm to going back to what I was going to do. Heck you could even say the blog was made to fix a bad thing (closing a good forum) that fixed itself before it ever got very far at all (a new forum was made pretty soon). I used to write little editorial rants and stories for the forum, but now that's back and a personal space to do super long walls of text is nearly isolated on its own once more... which is nice, I no longer do editorials on the forums and it feels more refreshing to have my own little box to yell in.

Still, what's it got to do with the random name pulled out of nowhere as "Red Fox". Originally the answer was that its a good icon for me to set up a personal blog with where I ramble about whatever suits me. In reality this is a blog about games, and my take on them. I don't even play Star Fox for crying out loud, I have no attachments to games and foxes together, so the name just doesn't have any point to it. In recent times I've loosely tried remaining relevant with the two. Puns to restate that "hey, this is the blog with a very slight fox tie to it" with things like the Easter article header, the Watch Dogs stamp of approval, and the FOX engine joke, but honestly its just a strange way to try and justify an awkward move I made. One that can be fixed if I just go into settings and type something in the right box, and then its done and processed into a brand new brand name. A bit too easy honestly, I feel stupid just talking this long about it instead of just flipping the switch and calling it a new home for game opinions.

As I go on in life though, I do find things I want to talk about apart from just games in a blog space. Maybe its time to create a new blog and swap names. Red Fox goes somewhere else, somewhere where that actually works as a personal icon and I talk about other weird little thoughts that crawl around in my brain. Tea, politics, life, holidays, why foxes are awesome, etc. Meanwhile this gets some cheesy sounding game name or just a straight stolen term from a well known or enjoyed games. Gliding gem gamer, Game-over Gamer, Dunwall daily, Navi's nags, Headshot headlines, or heck somewhat of a middle ground between this and the present: FoxHound surveillance (I really need to give MGS more credit anyways). Something roughly like that. Nothing is official just yet, but honestly I think its time to start over with this name and give this very blog right here a more honest or at least moderately matching name. Either that or it looks like I need to start looking for more games with foxes.

Looks like its back to Skyrim!

PlayStation Now isn't working now


We all love games. We all love choice. We all love innovation. We all love new exciting ways to play our games if they don't get in the way. So naturally a lot of people are excited for PlayStation Now.... well ok, no its actually been very mixed thanks to the doomsday standpoint that goes in line with every single new innovation. However apart from that idea that "Everything will be entirely streamed, PS now is the ultimate destination and future" people wouldn't mind having the choice to pay out for a netflix-like cloud gaming service. So why has PlayStation Now gotten such a bad rep? Because its absolutely absurd and nonsensical with wherever its pulling its prices from!

To put this into context, its $30 to rent Dark Siders 2 at its full length when I can buy it for $20 or less less and save enough to buy the predecessor for less than they're selling it for as well. On top of that let me also identify another issue with this... we're not talking about just any other place to buy and play DarkSiders on, we're talking about if Netflix popped a timer and a fee on each movie you saw on its service. The input, visual quality, framerate, and general accessibility is tied to a high internet requirement for the entire duration that you play it. So you can not only own games for cheaper than you can rent them, but you can play them the way they were actually meant to be played regardless of how your internet is feeling today. Some people want to say that'll improve with time, or "well I've got a high speed connection", but the net goes in and out for everyone at some point and you're not in so much control over that. I've watched streams from really well supported and wealthy people go to absolute crap out of their control just because it was "a bad internet day" for him. Its going to happen, and with something unreliable like that you're paying more for less. Sure you can point out that you get to play things on different consoles like Last of us on Vita, or Killzone on your computer sometime in the future, and it take no memory space or shopping, but ultimately I think nearly any gamer will agree they'll take 20gb and gamestop over playing a 360p youtube video form of the Last of Us that plays like your online with a bad host when your just trying to experience the big campaign for the 1st time. That's just not efficient... and to have the audacity to charge more for that is just insane, and it will not stand as a working service in this form.

Oh its just buffering....
Oh but don't worry, the prices will get cheaper.... like they're working on lowering the 4 hour model to $2. TWO dollars for streaming 4 hours. Gee.... I wonder how I'll be able to beat that offer? Those of us with some experience in the console gaming industry, or just recent gamefly subscribers, should be able to tell this process feels even more insulting to those with brains on how the free market works. You compete. What happens when you don't? Well your seeing it right here. Comments lighting up with negative feedback on the look of this model. PS now isn't even being well tested with many gamers, they just look at it and walk off after a good laugh. Why shouldn't they? Almost everyone has access to some other source for this kind of thing, whether they're returning gamestop games frequently,or going to redbox and paying the same price as the new 4 hour model but getting a whole day of uninterrupted gameplay on or offline with it. Keep paying $2 for each day that you have it. The only down side is the chore of getting it back on time to cut off that payment, but personally I'll take that over marking when my trial ends on the calendar for a really long pick or having it jerk me out after 4 hours ends. Even if we're not talking competitive though, again the prices just aren't sane. To top it all off the rental service even has the trademark sony problem of doing something with the userface that confuses or frustrates people. As you scroll along the list, it all says the same thing: As low as $2.99! Unless your something like MGS4, which for some odd reason is as old as the PS3 yet is higher.... which is yet another reason to abandon ship, we already have steam to pull crap like that about how valued older titles never follow sane discount rules. Anyways you can rent most games at 4 hours for $2.99, which is hardly a deal but yet the lowest price and model is the price you see for every game up until you go into the actual page and look at your options. So... yeah its kind of like if a store page advertised the game with the price of its DLC. Oh well, at least they have more than 10 games. Oh but of course they've already admitted they aren't sure if they can do even older games like originally promised, because as I predicted this isn't their strong area. Get that idea out of your heads that PS now is going to let you go into a digital time capsule for all those awesome and even the obscure PS2 games.

At the very least, what I can say about PS now is what I wrote at the very beginning: its a choice and a new model to use. If you don't like it, turn and stay away. Only thing is.... everyone with brains is going to in its current state. Actually.... maybe that is the best thing I can say. Maybe its good this is a failure so it doesn't follow suit into some prophecy some people want it to be when discussing gaming future. If this type of model dominated the industry, we would reach a point in which prices could stay much higher than this AND get away with it. Even if PS now could co-exist peacefully with the current physical and digital market, its not going to work as a serious source until they either work out a good netflix-like subscription plan, or fix their prices to be something more reasonable and practical to use. Even then they may not get very far if the tech to run this is too exclusive for many people to handle. PS now has some work to do.... a lot of work to do really. Its not ready for now. Whether its still Sony or other publishers in charge of the pricing, it needs to be addressed and with a lot more common sense. If for some reason it can't be done, and can't be cut down anymore, than something in the market is wrong and its just not the right time to introduce streaming. However its been done better before with On-live (which still failed), so I doubt that's the case and instead I will assume this is company incompetence. So.... get your prices right, or ditch this and move on back to what we love Sony.





Too good for fun

Before I even start, I know in some capacity this article is either silly, or ironically getting worked up in semantics as a resp...